FT3 -- Cloaking

3 posts ยท Apr 6 2000 to Apr 6 2000

From: Phillip Atcliffe <Phillip.Atcliffe@u...>

Date: Thu, 6 Apr 2000 10:48:36 +0100 (GMT Daylight Time)

Subject: Re: FT3 -- Cloaking

On Thu, 6 Apr 2000 18:16:26 +1000 Alan and Carmel Brain
> <aebrain@dynamite.com.au> wrote:

> For Cloak rules, the ones I really like involve removing the model

Depends. I may be several generations of rules behind the times here --
EW is not something I use much -- but didn't the original PSB for the
FT cloak involve it putting the ship in a sort of pocket universe? In that
case, area weapons will be as ineffective as any other, because
the ship _isn't there_ to be revealed or damaged.

It certainly solves the lucky hit problem <g>.

Phil

From: Brian Bell <bkb@b...>

Date: Thu, 6 Apr 2000 06:44:56 -0400

Subject: RE: FT3 -- Cloaking

Unless the plasma ball/nova cannon/wave gun distort space to the extent
that the connections between the pocket universe and the normal one are lost.
Then it would be a total loss for the cloaked ship.

-----
Brian Bell bkb@beol.net
-----

> -----Original Message-----

From: Alan and Carmel Brain <aebrain@w...>

Date: Fri, 7 Apr 2000 00:50:30 +1000

Subject: Re: FT3 -- Cloaking

From: "Phillip Atcliffe" <Phillip.Atcliffe@uwe.ac.uk>

> Depends. I may be several generations of rules behind the times here