From: Peter C <petrov_101@h...>
Date: Fri, 23 Feb 2001 15:40:40 -0000
Subject: [FT2] - Nimble Ships (was: General EMP Thoughts)
A simple game mechanic my group employs in "FT2" games... Ships with a Thrust rating of 6 or 7 are nimble. All die rolls to hit suffer a -1 modifier. However, rolling a 6 ALWAYS hits the target, regardless of modifiers. Ships with Thrust rating of 8 are very nimble. All die rolls to hit suffer a -2 modifier. Again, a die roll of 6 ALWAYS hits. We find this rule keeps the small(high thrust) ships on the board a tad longer. Pete > From: Sean Bayan Schoonmaker <s_schoon@pacbell.net>