From: Bif Smith <bif@b...>
Date: Fri, 16 Feb 2001 17:04:54 -0000
Subject: Re:FT-WotW-EMP
Charles Taylor wrote- > 'EMB Beams' aka Ion Cannon - these use a beam battery-like mechanic, I like, simple. > 'EMP Bolt' aka ION torpedo - use the pulse torpedo mechanic to Also simple, so I like this. > 'EMP Missiles' either big MT types or salvos. Ditto, like, simple. > I think I still support my 'birtual damage' mechanic for the time Don`t like, Due to introducing a virtual double dammage track for the ships, therefore doubling the reacord keeping required. How about where a emp attack (of whatever type) causes a hit, it WILL knock out a system. The system to be knocked out is rolled for on one of the suggested tables. The defender then nominates a operating system to check, and the attacker then rolls to see if this system is knocked out (say- 5 or 6 on a D6?), if not, the defender keeps nominating until all the hits caused by the emp weapon are used up. This may have been mooted before, but it clears my mind of a idea I had floating around. Also, if a system is affected by a emp weapon, is it knocked out (and repairable by dcp`s)?, temperarly knocked out (comes back online within a set number of turns/within a D6 number of turns)?, or permanently knocked out (I say not, that`s what needle beams are for)?.