FT-WotW-EMP

1 posts ยท Feb 16 2001

From: Bif Smith <bif@b...>

Date: Fri, 16 Feb 2001 17:04:54 -0000

Subject: Re:FT-WotW-EMP

Charles Taylor wrote-

> 'EMB Beams' aka Ion Cannon - these use a beam battery-like mechanic,

I like, simple.

> 'EMP Bolt' aka ION torpedo - use the pulse torpedo mechanic to

Also simple, so I like this.

> 'EMP Missiles' either big MT types or salvos.

Ditto, like, simple.

> I think I still support my 'birtual damage' mechanic for the time

Don`t like, Due to introducing a virtual double dammage track for the ships,
therefore doubling the reacord keeping required. How about where a emp attack
(of whatever type) causes a hit, it WILL knock out a system. The system to be
knocked out is rolled for on one of the suggested tables. The defender then
nominates a operating system to check, and the attacker then
rolls to see if this system is knocked out (say- 5 or 6 on a D6?), if
not, the defender keeps nominating until all the hits caused by the emp weapon
are used up.

This may have been mooted before, but it clears my mind of a idea I had
floating around.

Also, if a system is affected by a emp weapon, is it knocked out (and
repairable by dcp`s)?, temperarly knocked out (comes back online within a
set number of turns/within a D6 number of turns)?, or permanently
knocked out (I say not, that`s what needle beams are for)?.