I know we are discussing needle beams at the moment, but I was wondering if
anybody has given thought to what should be covered later (Noam?). Subjects
I think need discussing (just from the WDA) are-MT missiles (and the
In message <001101c0a4bf$49b9dc40$58b6893e@inty>
> "Bif Smith" <bif@bifsmith.fsnet.co.uk> wrote:
> I know we are discussing needle beams at the moment, but I was
Subjects
> I think need discussing (just from the WDA) are-MT missiles (and the
Well, I think we can add all the various fighter varients to your list
as well - if you want a priority (IMHO) - MT-Missiles, Fighters,
AF-SML/R, then do the wierder stuff.
> Well, I think we can add all the various fighter varients to your list
> Charles
Works for me (I thik the fighters would be interesting, even though I either
field them useful in overwhelming numbers or not at all).
From: "Bif Smith" <bif@bifsmith.fsnet.co.uk>
Subject: FT-WotW
I know we are discussing needle beams at the moment, but I was wondering if
anybody has given thought to what should be covered later (Noam?).
I agree, but would rather make sure we do each subject to some sort of
conclusion before rushing ahead to the next. I'm a bit unsatisfied with the
EMP discussion, since we resolved basically nothing - too many people
liked too many different systems to agree on much of anything, When I update
the archive with Comments on the EMP discussion, I'm basically going to have
to
say "Look at the GZG-L archives in Feb 2001 for the EMP WOTW discussion.
No consensus was reached."
I think we have a slightly better chance at needle beams, but we're not there
yet. I'm not keen on moving on to the next thing until we've hashed on
Needles more and/or decided we're bogged down there too. If the latter,
I'm not encouraged to do more "general systems" duscussions like EMP or Needle
or Fighter, but would rather attack one specific weapon/system at a
time.
> Subjects
MT Missiles (and fighters) are done every 6 months to year on this list. There
are a couple of good proposals out there (several of which are linkd to in the
WDA) and I think it's going to have to be one of the things Jon will update in
FT3 or FB3. I like MT missiles alot, but I wonder whether we should let them
lie for now.
> human railguns (asraised by Matthew Smith),
My personal bias is to just rename K-guns. There's not logic in creating
something that is basically a K-gun and give it a differnet mechanic
just so Humans can use them.
> AF-SML`s (and SMR version),
> wave guns (scalable?, overpowered?),
There are several other systems I'm dying to discuss, but I want to do justice
to each one or each group one at a time.We really risk getting ahead of
ourselves and shortchanging the subject at hand by rushing onto thinking about
the next thing.
That said, back to the Needle:
Also from BIF:
> Another thought I had for a long ranged needle beam is that at short
I agree with Beth on this one. It's pretty long and drawn out. I think a long
range Needle with one die thoughout can be done, but it's best cost cmpared
with Pulsers than Beams. My HNB was made using the Beam mechanic. A single arc
of pulser fire at close range costs 2 mass and gives 6 dice. A like number of
dice for an M pulser costs 6 mass, or 3x. that'd be too expensive for Needles,
but 3 Mass would be too cheap. You'd either have to
make if 3xMass at 4 or 5Pts/mass or 4 massat normal (or slightly less
than normal) cost.
I agree with finishing one topic at a time. I have to go through everything on
the needlebeam discussion and collate down everything before I add new
comments.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
[Firestorm] Battletech PBeM GM
> -----Original Message-----
Izenberg, Noam said:
> > human railguns (asraised by Matthew Smith),
I disagree. I think that just re-naming K-Guns removes some of the
individuality of both KVs and humans. KVs and Humans both have their own very
individual fighting style, and by porting the main KV weapon directly to the
humans this is spoiled. The main human weapons are beams and (to a
far lesser extent) SMLs, giving them KV K-Guns provides a third primary
weapon option that does not fit with their "image". I think that humans should
have railguns, but that they should be fairly different in key ways
from the K-Guns. They should definately not be as hard-hitting - that's
what the KVs are good at. This is just my opinion.