[FT] WotW #11 Stealth Systems - alternate suggestion

4 posts ยท Aug 2 2001 to Aug 3 2001

From: Charles Taylor <charles.taylor@c...>

Date: Thu, 02 Aug 2001 23:14:30 +0100

Subject: Re: [FT] WotW #11 Stealth Systems - alternate suggestion

In message <bb0553a34a.Charles@cableol.co.uk>
> Charles Taylor <charles.taylor@cableol.co.uk> wrote:

[snip]
> >
Well, the version of Holofield we agreed on was this (based on Aaron's
version)

> MASS: 10% of Hull MASS of the ship, min. 4 MASS. COST: 3xMASS

So, expanding this for Stealth systems:
Level-1 Stealth system/hull
MASS is 5% of hull (minimum of 2?), COST is 8x MASS
Effects as above, Missiles use the reduced lock-on range of 5mu.
Either is a thresholdable system (Stealth Generator) or is automatically lost
at the second threshold (Stealth Hull) (I'm not sure these two options are of
equal value). Halves ships apparent sensor signature.

Level-2 Stealth system/hull
MASS is 10% of hull (minimum of 4?), COST is 8x MASS
Counts as a level-2 screen vs. all beam weapons, pulsars, stingers,
SMPs, MKPs, all fighters, and scatterguns used in anti-ship mode.
-2 to the 'to hit' dice roll for pulse torpedoes, k-guns, and pod
launchers.
Reduces lock-on range of missiles to 4mu (adjust for different base
lock-on ranges in cinematic).
Either treated as two stealth generators (c.f. screens) (Generator), or
automatically loses one level on second threshold, and other level on third
(Hull). Quarters ships apparent sensor signature.

Additional levels have no further effect, but act as spares (only for
generators).

In summary, the Stealth systems are:

Stealth System - as described, levels 1 & 2.

Stealth Hull - as described, levels 1 & 2

Holofield = Stealth level 1

Blind Field: effect as Stealth level-2, but also affects
attacks by carrying ship in the same way as incoming fire while active. It
also protects any other ships within 1 mu (which are also affected). MASS 10%?
COST 8x MASS? Or: allow the radius of protection to vary, and base MASS and
COST on this radius: say: MASS 10 per mu of radius squared, COST 8x MASS?

Mimbari Jammer = Stealth Level 2

Fighter Stealth - as Noam has it, level-1 = Heavy Fighter,  level-2 =
'super heavy fighter': as heavy fighter, but rolls of 6 against it only kill 1
fighter.

And a couple of new options: Sa'Vas'Ku Stealth Node: as equivalent level of
stealth, but requires 1 power per mass of stealth node from the D pool to
activate.

Phalon Stealth Shroud Gland: Effect as stealth level 2, but phalon ship cannot
fire on any turn that the stealth shroud is deployed. MASS 5% of hull mass
(minimum of 1), COST = 5x MASS?

Well, what does everyone think?

From: Jerry Han <jhan@w...>

Date: Thu, 02 Aug 2001 21:44:50 -0400

Subject: Re: [FT] WotW #11 Stealth Systems - alternate suggestion

Oh, those are nice UNSC pictures.

I'm never going to paint again.  (8-)

JHG

> devans@uneb.edu wrote:

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Fri, 3 Aug 2001 07:06:47 -0400

Subject: Re: [FT] WotW #11 Stealth Systems - alternate suggestion

> Level-2 Stealth system/hull

I thought you were making a case for 10xMass?

I'd get rid of the minima (except maybe minimum 1 mass,as in everything
else). It should arguable be _easier_ to stealth smaller ships than
larger, so making the relative percentage rise below Heavy destroyer mass
doesn't make sense.

> Either is a thresholdable system (Stealth Generator) or is

They're pretty much a wash as far as chance of loss goes, I think

> Counts as a level-2 screen vs. all beam weapons, pulsars, stingers,

This is holofield only, right? The Stealth mechanic is a range modifier only.
If that's not what you mean, then I'm getting confused.

> Sa'Vas'Ku Stealth Node: as equivalent level of stealth, but requires 1
I like this alot. Could be massed as a screen node, but higher cost, of
course. Or alternately, the SV could have a Stealth Carapace. Layered on top
of regular carapace, costed similarly to Phalon Shell armor. Must be some% of
ship mass per level. Destroyed like armor.

> Phalon Stealth Shroud Gland: Effect as stealth level 2, but phalon
Also like. Should probably allow PDS fire.

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Fri, 03 Aug 2001 09:10:07 -0700

Subject: Re: [FT] WotW #11 Stealth Systems - alternate suggestion

Hi All,

I'll be away and out of communication for the next two weeks, owing to
military duty.