From: Glen Bailey <Glen.Bailey@s...>
Date: Fri, 25 Jun 1999 12:57:37 -0400
Subject: FT: weapons vs hull, tech
I'm glad I got more FT talk going, I was getting tired of seeing mostly SG and DS posts. I'd rather be a "spacer" than a "mudder".:) What is the feeling about having a weak hull and more weapons vs a strong hull and lower amount of weapons? Those weak-hulled ships too fragile? Weapons cannot dish out enough damage to make up the difference? (don't tell me, its been discussed before and is in the archives. What a chore. Can't they be arranged by subject? And anything pre-FB seems of little use. Plus, I can't find some of the dates.) I'm recalling the big DS9 battles and it seemed like many ships were gone in moments when taking hits. My guess is that the ST ship design is lots of firepower and dependence on shields for ship defense, or phasers are a bit stronger than the FT beam weapons which would make the FT screens more important (since almost every ST ship has shields, even little runabouts). Speaking of tech differences, any such tech "levels" planned for FT3? Say, something of lower tech before the current rules and something of the next level?