[FT] Weapons comparison

2 posts ยท Feb 23 1999 to Feb 23 1999

From: Laserlight <laserlight@q...>

Date: Mon, 22 Feb 1999 20:50:59 -0500

Subject: [FT] Weapons comparison

> From the Alarishi Naval Architects, a quick analysis:

Comparing weapons, we take 60 Mass worth of each weapon, all bought with 3
arcs:

  5@Class 4=16/16/12/12/8/8/4/4
10@Class 3=24/24/16/16/8/8
30@Class 2=48/48/24/24
60@Class 1=48/48
60@Submun=144/96/48
10@P Torps=29/23/17.5/12/6

The numbers are the damage anticipated for the given number of weapons in each
6" range increment. Thus 60 Class 1 Beams would be expected to do 48 points of
damage at range 6 and 12", and none after that.

Factors not considered in the above: 1) screens reduce the effect of beams 2)
armor affects incoming damage differently depending on the weapon 3) class 1's
have PDS ability and 6 arcs available 4) fewer (larger) weapons mean that,
when you lose one to a threshold roll, you lose a comparatively large
percentage of your firepower On the other hand, more (smaller) weapons mean
you're more likely to lose at least some of them, and you will have more
things to have to split your DCP's among. My feeling (ie I haven't done the
math) is that you're actually better off with a few large systems than a lot
of small systems, if they produce the same damage at the range you wish to
maintain. 5) SMR's are subject to too many variables to subject to this sort
of analysis.

The lesson from this chart (or rather, the lesson that I picked up) is that
the ability to maintain the range you want is likely the most important factor
in victory (other than hot dice). If you have a battlecruiser with a couple of
Class 4 beams, you can plink away at the enemy and win, as long as you can
stay out of his range. On the other hand, if you have Class 2's and
he has Class 3's, then you want to get to knife-fighting range and stay
there. This in turn implies that perhaps the most important factor about a
ship is its speed, and the captain's ability to use it.

Argument?

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Mon, 22 Feb 1999 19:23:38 -0800

Subject: Re: [FT] Weapons comparison

> Laserlight <laserlight@cwix.com> wrote:

> The lesson from this chart (or rather, the lesson that I picked up) is

Nope. The captain that can maneuver (of which speed is ONE factor) his ships
most effectively will win the day. However, effective use of multiple ships is
just as important, particularly since FT is a fleet game. This means
presenting your least favorable targets to the enemy while positioning your
ships to concentrate their fire on his most favorable targets.