From: david smith <bifsmith207@h...>
Date: Wed, 08 Oct 2003 09:36:48 +0000
Subject: FT-Weapons
This idea I wish to share came from reading the exodus project webpage (I am going to try the fuel rules soon, which at first sight I like the look of). I have some questions I would like to raise concerning some ideas for weapons that require comment. K-Guns. In a setting using just vector movement, no sheilds, no thruster pushes (a la exodus), are K-Guns over or under priced/massed? (thinking of allowing K-Guns as spinal mount weapons, with 1 mass giving 10 rounds). Pulsar derivative A pulsar has 1D6 at long range, 3D6 at medium, and 6D6 at close range. My idea was for a gattaling gun/mass driver/mini missile launcher that has the same dammage effect as a pulsar, but comes with ammo (at a rate of 10 rounds per mass). A limited burst can fire upto long range, does 1D6 dammage, and uses 1 round, a medium burst fires upto medium range, does 3D6 dammage, and uses 2 rounds, and a continuos burst can only be fired at close range, does 6D6 dammage, and uses 4 rounds. This weapon can also be used for PDS, rolling 1Die as normal, but uses 1 round doing as such (not requiring firecon in PDS). Notes- Dammage die read exactly as beam/pulsar die. Range band/burst identical to pulsar range bands (continuos=close/C mode pulsar). Dammage increases as range drops, unlike pulsars. A limited burst can be fired at any range, but still only causes 1D6 dammage. PSB- The reason for the different ammo rates and dammage is that the recoil/grav eddies* prevents the firing of longer burst as the range increases. You can fire a longer burst if you want, but you will not hit anything more than the shorter burst will. *Think HH style interference preventing you from firing more mini missiles (you could fire them, but you would be firing them blind/at random). Any comments/feedback? BIF