I have some DP9 mini spaceships, and was thinking about a weapon to represent
the mass driver cannons (the tripple turrets mounted on the
ships). The spinal mount laser weapons I can use K-guns for, and the
missiles use SMLs, but I am after something different for the MDCs.
My idea for the MDCs is as follows-
Mass=3 mass for 1 arc, 4 mass for 3 arcs, 5 mass for 6 arcs.
Cost=4x mass.
Dammage=1 Die at long range (0-36 mu), 3 Die at medium range (0-24 mu),
6
Die at close range (0-12 mu). Ranges are the maximum that the
coresponding dammage may fire upto. Ignores sheilds, but has no reroll for
6`s. Non penitrating, so all dammage taken against armour first.
Ammo=10 rounds per mass (at 4x cost). Uses 1 round for a limited (long range)
burst, 3 rounds for a moderate burst (medium range), and 6 rounds for a
continus burst (close range). May elect to fire a shorter burst than
nesasery or able to if desired (can fire a limited burst at 0-12 mu if
wished).
PDS=May fire as PDS if not fired in anti-ship mode that turn, using same
rules as KV scatterguns (including ADFC/firing in support of anouther
ship). Uses 1 round for PDS fire.
Fircon=Requires use of a firecon at all times, even in PDS mode. In PDS mode,
1 firecon can control any amount of MDC`s against separate targets.
This is my idea that I have actually spent some time thinking about, and
just need to know if it`s ballanced for cost/mass/dammage, and if it may
require altering.
BIF (looking for comments and help)
> My idea for the MDCs is as follows-
> Mass=3 mass for 1 arc, 4 mass for 3 arcs, 5 mass for 6 arcs.
> Cost=4x mass.
> Dammage=1 Die at long range (0-36 mu), 3 Die at medium range (0-24 mu),
> Ammo=10 rounds per mass (at 4x cost). Uses 1 round for a limited (long
How do the variations in ammo usage / rate effect the damage die?
> The spinal mount laser weapons I can use K-guns for, and the
er...a Kgun *is* a mass driver.
> On Fri, Jan 16, 2004 at 10:49:32AM -0500, laserlight@quixnet.net wrote:
A K-gun is a light-fast mass driver (or so I've always seen it - the
lack of a need to track ammo tends to point this way). We don't really
have rules for a slow-heavy mass driver. It would lose the ability to
hit over range even faster than a K-gun (so would probably be used most
against stations), have an ammo track similar to that of a missile magazine,
but do serious damage when it hit.
Hmm.
R
> Roger Burton West wrote:
> have rules for a slow-heavy mass driver. It would lose the ability to
Tracking ammo would be a nuisance. More so than salvos in a magazine.
The cost = 4 x mass is odd for a weapon system. All other weapons are 3xmass
cost.
> On Fri, Jan 16, 2004 at 11:14:38AM -0500, Jon Davis wrote:
> Tracking ammo would be a nuisance. More so than salvos in a magazine.
The one I'm vaguely thinking about setting up would have about as many ammo
boxes as a missile magazine does.
> The cost = 4 x mass is odd for a weapon system. All other weapons are
Except for the Phalons, of course.
R
> Roger B-W wrote:
> >The cost = 4 x mass is odd for a weapon system. All other weapons
And the Kra'Vak :-)
> It would lose the ability to hit over range even faster than a K-gun
"Slow/Heavy" .... how would you hit? That is, if your target is dodging
so little that you could expect to hit with a slow MDC, then you need to come
up with an explanation why you *don't* hit with every beam weapon.