FT-Weapon idea MDC

8 posts ยท Jan 16 2004 to Jan 16 2004

From: david smith <bifsmith207@h...>

Date: Fri, 16 Jan 2004 11:38:18 +0000

Subject: FT-Weapon idea MDC

I have some DP9 mini spaceships, and was thinking about a weapon to represent
the mass driver cannons (the tripple turrets mounted on the
ships). The spinal mount laser weapons I can use K-guns for, and the
missiles use SMLs, but I am after something different for the MDCs.

My idea for the MDCs is as follows-

Mass=3 mass for 1 arc, 4 mass for 3 arcs, 5 mass for 6 arcs.

Cost=4x mass.

Dammage=1 Die at long range (0-36 mu), 3 Die at medium range (0-24 mu),
6
Die at close range (0-12 mu). Ranges are the maximum that the
coresponding dammage may fire upto. Ignores sheilds, but has no reroll for
6`s. Non penitrating, so all dammage taken against armour first.

Ammo=10 rounds per mass (at 4x cost). Uses 1 round for a limited (long range)
burst, 3 rounds for a moderate burst (medium range), and 6 rounds for a
continus burst (close range). May elect to fire a shorter burst than
nesasery or able to if desired (can fire a limited burst at 0-12 mu if
wished).

PDS=May fire as PDS if not fired in anti-ship mode that turn, using same

rules as KV scatterguns (including ADFC/firing in support of anouther
ship). Uses 1 round for PDS fire.

Fircon=Requires use of a firecon at all times, even in PDS mode. In PDS mode,
1 firecon can control any amount of MDC`s against separate targets.

This is my idea that I have actually spent some time thinking about, and

just need to know if it`s ballanced for cost/mass/dammage, and if it may

require altering.

BIF (looking for comments and help)

From: Paul Owen <paul@g...>

Date: Fri, 16 Jan 2004 12:58:57 -0000

Subject: RE: FT-Weapon idea MDC

> My idea for the MDCs is as follows-

> Mass=3 mass for 1 arc, 4 mass for 3 arcs, 5 mass for 6 arcs.

> Cost=4x mass.

> Dammage=1 Die at long range (0-36 mu), 3 Die at medium range (0-24 mu),

> Ammo=10 rounds per mass (at 4x cost). Uses 1 round for a limited (long

How do the variations in ammo usage / rate effect the damage die?

From: Laserlight <laserlight@q...>

Date: Fri, 16 Jan 2004 10:49:32 -0500

Subject: RE: FT-Weapon idea MDC

> The spinal mount laser weapons I can use K-guns for, and the

er...a Kgun *is* a mass driver.

From: Roger Burton West <roger@f...>

Date: Fri, 16 Jan 2004 15:54:18 +0000

Subject: Re: FT-Weapon idea MDC

> On Fri, Jan 16, 2004 at 10:49:32AM -0500, laserlight@quixnet.net wrote:

A K-gun is a light-fast mass driver (or so I've always seen it - the
lack of a need to track ammo tends to point this way). We don't really
have rules for a slow-heavy mass driver. It would lose the ability to
hit over range even faster than a K-gun (so would probably be used most
against stations), have an ammo track similar to that of a missile magazine,
but do serious damage when it hit.

Hmm.

R

From: Jon Davis <davisje@n...>

Date: Fri, 16 Jan 2004 11:14:38 -0500

Subject: Re: FT-Weapon idea MDC

> Roger Burton West wrote:

> have rules for a slow-heavy mass driver. It would lose the ability to

Tracking ammo would be a nuisance. More so than salvos in a magazine.

The cost = 4 x mass is odd for a weapon system. All other weapons are 3xmass
cost.

From: Roger Burton West <roger@f...>

Date: Fri, 16 Jan 2004 16:23:48 +0000

Subject: Re: FT-Weapon idea MDC

> On Fri, Jan 16, 2004 at 11:14:38AM -0500, Jon Davis wrote:

> Tracking ammo would be a nuisance. More so than salvos in a magazine.

The one I'm vaguely thinking about setting up would have about as many ammo
boxes as a missile magazine does.

> The cost = 4 x mass is odd for a weapon system. All other weapons are

Except for the Phalons, of course.

R

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 16 Jan 2004 18:11:19 +0100

Subject: Re: FT-Weapon idea MDC

> Roger B-W wrote:

> >The cost = 4 x mass is odd for a weapon system. All other weapons

And the Kra'Vak :-)

From: Laserlight <laserlight@q...>

Date: Fri, 16 Jan 2004 12:31:17 -0500

Subject: Re: FT-Weapon idea MDC

> It would lose the ability to hit over range even faster than a K-gun

"Slow/Heavy" .... how would you hit?  That is, if your target is dodging
so little that you could expect to hit with a slow MDC, then you need to come
up with an explanation why you *don't* hit with every beam weapon.