FT Weapon/Defense Archive Update (v3.1)

4 posts ยท Dec 18 2002 to Dec 20 2002

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Wed, 18 Dec 2002 12:09:09 -0500

Subject: FT Weapon/Defense Archive Update (v3.1)

FT'ers,

I've updated the Full Thrust Weapon/Defense Archive to version 3.1

Changes/Additions include:

* Alternate Threshold Hits (different ways to damage your weapons or drives)
     * Tractor Beams (SUS) (introducing the on-again off-again
discussion to the WDA) * Grav Spindle Drive * Xeno Files (Initial page setup,
Devourers, Strays, Weijen, placemarkers for others) * Fixes, editing and
tidying * Stealth mechanics and Stealth Hull revision * High Resolution FT
revision (new NILL version)
     * Vector Turn-Integrated Firing
* Dead Rotate
     * Main Drive/Maneuver Splitting

The site is located here:

http://nift.firedrake.org/Weap-Def_Archive.htm

If you see errors/typos/ bad links, have new contributions of your own,
or have unearthed new nuggets on the web, let me know and I'll try to get them
into the next revision.

From: Alan and Carmel Brain <aebrain@w...>

Date: Thu, 19 Dec 2002 17:29:55 +1100

Subject: Re: FT Weapon/Defense Archive Update (v3.1)

From: "Noam Izenberg" <noam.izenberg@jhuapl.edu>

> I've updated the Full Thrust Weapon/Defense Archive to version 3.1

> If you see errors/typos/ bad links, have new contributions of your

Outstanding.
Unfortunately, the links to my page are dead - I'll let you know when
I have a replacement.
(ie http://www.dynamite.com/~aebrain... is kaput)

Possible new additions:

1)
Missile Jamming System: 10% per ships mass (minimum 5 mass) 4 pts per mass

Effect: Roll a D6: On a 1, all missiles of whatever type targetting that
vessel are KO.

Multiple systems are possible - with 3 such systems, on a roll of
1 to 3, all missiles (SMs, MTs etc) targetting that ship are KO.

From: Charles Taylor <charles.taylor@c...>

Date: Fri, 20 Dec 2002 19:43:43 GMT

Subject: Re: FT Weapon/Defense Archive Update (v3.1)

In message <6C0E20B5-12AB-11D7-B3DB-000393071770@jhuapl.edu>
> Noam Izenberg <noam.izenberg@jhuapl.edu> wrote:

> FT'ers,

> or drives)
Looks Good.

I like the new High-Resolution FT rules, but I do have a question - how
do you determine how many rows each hull 'block' has? As an option, you could
also use the standard FB1 core systems: they don't make threshold checks until
at least 1 block has been 'stripped',
then they fail on a 6+ if 1 block stripped, 5+ if 2-3 blocks stripped,
and 4+ if 4+ blocks stripped.

I've been meaning to get my Command & Control, Crew Quality, etc. rules
together into a form for insertion into the WDA, but I've been rather busy on
other projects ATM.

Anyway, I will be away for Christmas and the New Year, so I'll take a closer
look at it in 2003.

From: Laserlight <laserlight@q...>

Date: Fri, 20 Dec 2002 14:56:40 -0500

Subject: Re: FT Weapon/Defense Archive Update (v3.1)

> I like the new High-Resolution FT rules, but I do have a question - how

One less row than the vanilla FT ship has, unless it's a small ship. If it's a
small ship (say, below 8 Hull), then it has fewer hull *blocks*. Exactly how
we handle small ships is still up for discussion.