From: Charles Taylor <charles.taylor@c...>
Date: Sat, 09 Mar 2002 14:58:52 GMT
Subject: RE:[FT] Wave Guns Redux (again!)
In message <002001c1c774$fa752700$36179fd4@kitsune> > "Adam Benedict Canning" <dahak@dahak.free-online.co.uk> wrote: > > From: Charles Taylor <nerik@monkslode.fsnet.co.uk> [snip] > > Hmm... don't think I like having the required charge to fire being inversely proportional to the ship size, for several reasons, one of which you mentioned. I'm not sure that there is a problem with charging becoming more certain (but I need to think about multi-wave gun designs a bit more I think), as the more certainty you have, the longer it will take to charge. A lot of people would quite prefer that there is no uncertainty at all :-). An alternative would be for the charging to still be random, but with a range based on the ship size (a bit problematic if we stick to d6's, but do-able: a) Have a negative modifier based on ship size (or FTL size) applied to the charge dice (i.e. 1d6-4, 1d6-1, etc.) The fastest charge rate would be 1d6. b) Replace the 1d6 charge rate with a number of beam dice based on the ship size (but no re-rolls). The number of charge dice rolled is based on the ship size. [snip] > > Well, thats probably enough for now :-) Yes, I saw some of these on the Starblazers ship sheets - I'm almost afraid to ask!