From: Charles Taylor <charles.taylor@c...>
Date: Thu, 28 Mar 2002 18:29:13 GMT
Subject: [FT] Wave Guns & IJN designs (part 2)
Well, last week Me & Adam did another playtest of his IJN/Space Battlecruiser Yamato designs, with fleets swapped. This time Adam wrote down a AAR, which he should post soon. Only real additional conclusions: Wave Guns are _good_ at getting rid of screening fighter squadrons. 'Mushashi' style Turreted Wave Guns should be _very_ expensive (we haven't tried them out yet, but they _would_ have been very nasty, if I'd had them!) I initially gave them an extra cost of MASS 3/cost 9 per arc - including the first one - this needs testing sometime. Every time I roll for Wave Gun charging, I got a '5'! I have a definate 'blind spot' for shooting at the largest target while ignoring the 'small fry'. Latests suggestion on Wave Gun charging: roll a number of dice, based on ship mass, say 1 dice per 50 MASS of hull (I prefer to use FTL mass for various reasons - 1 dice per 5 MASS of FTL) - score dice as beam dice (i.e. 1-3 = 0, 4-5 = 1, 6 = 2) but no re-rolls. Again, requires 6 power points to fire.