[FT] Wave Guns & IJN designs (part 2)

1 posts ยท Mar 28 2002

From: Charles Taylor <charles.taylor@c...>

Date: Thu, 28 Mar 2002 18:29:13 GMT

Subject: [FT] Wave Guns & IJN designs (part 2)

Well, last week Me & Adam did another playtest of his IJN/Space
Battlecruiser Yamato designs, with fleets swapped.

This time Adam wrote down a AAR, which he should post soon.

Only real additional conclusions:

Wave Guns are _good_ at getting rid of screening fighter squadrons.

'Mushashi' style Turreted Wave Guns should be _very_ expensive (we
haven't tried them out yet, but they _would_ have been very nasty, if
I'd had them!) I initially gave them an extra cost of MASS 3/cost 9 per
arc - including the first one - this needs testing sometime.

Every time I roll for Wave Gun charging, I got a '5'!

I have a definate 'blind spot' for shooting at the largest target while
ignoring the 'small fry'.

Latests suggestion on Wave Gun charging: roll a number of dice, based on ship
mass, say 1 dice per 50 MASS of hull (I prefer to use FTL mass for
various reasons - 1 dice per 5 MASS of FTL) - score dice as beam dice
(i.e. 1-3 = 0, 4-5 = 1, 6 = 2) but no re-rolls.

Again, requires 6 power points to fire.