From: Izenberg, Noam <Noam.Izenberg@j...>
Date: Wed, 24 Feb 1999 10:26:08 -0500
Subject: Re: [FT] Wave Guns, Fighter Racks, Mass/Thrust, & Maneuver Oh My !
> John L. wrote:
Ah, I had forgtten abut tugs. If you are tug to a single fighter group, do you
need a tug capacity of 9 or 6? Are attack fighters armaments considered
expendable?
> Item 4 will lose the ability of the 'K' to be an interesting
Hm. How interesting or dangerous the KV will be depends alot on what happens
to them in FB2. I like the freedom built in to FT to have
ships/forces of my own choosing. I have no particular deisre to play the
KV as I know them - I don't care for railguns or those shotgun things. I
believe that with reasonable justification and work at play balance, you could
easly find a way to add more design flexibility in human ships. A human ship
with beams and torps and 'KV maneuverability' will likely fight differently
from a KV with railguns and KV armor. Is that variety bad? I think there can
be quite a bit of challenge in "everybody can have anything they want" as long
as the play is balanced. Look at the
bavarians - they've set up their history as capturing a KV ship. We'll
probably see a few home grown bavarian designs with Railguns and/or KV
armor as well as needles out the wazoo. That sounds pretty challenging to me
('Courese everyone knows the Bavarians don't really exist fnord).
I wouldn't mind going after a time-travelling 27'th century frigate with
360 degree waveguns and class 3 shields as long as I could take a possibly
balanced force ( maybe a DN or three) against it.
Long-winded eh?