[FT] Vector vs. cinematic; air vs. naval [CLEAN STAMP]

2 posts ยท Sep 17 1999 to Sep 17 1999

From: Rick Rutherford <rickr@s...>

Date: Fri, 17 Sep 1999 09:42:48 -0400

Subject: RE: [FT] Vector vs. cinematic; air vs. naval [CLEAN STAMP]

> Tom McCarthy wrote:

I know what you mean -- I've played the same kind of scenarios, with the
same kind of results. I think the only way to preserve the unarmed convoy is
to set up the scenario such that the convoy are off the board, and the goal of
the attacker is to get past the defender with as little damage as possible.

Of course, if the attacker screams past the defenders at ever-increasing
velocity, then once they reach their targets they'll only get one or two shots
before they're out of range again.

An interesting goal for the attacker could be: 1) Exit the board opposite the
edge you entered, and 2) Your maximum velocity when leaving the board must be
12 or less.

From: Aron_Clark@d...

Date: Fri, 17 Sep 1999 09:01:53 -0700

Subject: RE: [FT] Vector vs. cinematic; air vs. naval [CLEAN STAMP]

Here's a thought, why not play the convoy scenario in two rounds. Convoy
Defense Round 1
Setup - Attackers and defenders to enter from opposite table edges.
Objectives -  Attacker to exit opposite table edge.  Defender to damage
or destroy attacking forces.

Convoy Defense Round 2
Setup - Attackers enter on the table edge relative to their exit point
in Round 1; velocity, course, heading remain the same as round 1. Convoy is
setup at some predetermined point on the table. Convoy defense ships may enter
Round 2 once they've maneuvered to exit the same table edge as attackers did
in Round 1.
Objectives - Attacker to destroy or damage as many convoy ships as
possible. Defender convoy ships to exit table edge attacker has entered, or
destroy attacking forces.

Some extra considerations, the convoy defense forces should be able to select
the ships they wish to go on intercept in round 1. I would be feasible for the
defenders retain some warships with the convoy to provide a stronger defense
in round 2.

"Rick Rutherford" <rick@esr.com> on 09/17/99 06:42:48 AM

Please respond to gzg-l@CSUA.Berkeley.EDU

To:   "'Tom McCarthy '" <tmcarth@fox.nstn.ca>, "'gzg-l@CSUA.Berkeley.EDU
'"
      <gzg-l@CSUA.Berkeley.EDU>
cc:    (bcc: Aron Clark/AM/Avid)
Subject:  RE: [FT] Vector vs. cinematic; air vs. naval [CLEAN STAMP]

> Tom McCarthy wrote:

I know what you mean -- I've played the same kind of scenarios, with the
same kind of results. I think the only way to preserve the unarmed convoy is
to set up the scenario such that the convoy are off the board, and the goal of
the attacker is to get past the defender with as little damage as possible.

Of course, if the attacker screams past the defenders at ever-increasing
velocity, then once they reach their targets they'll only get one or two shots
before they're out of range again.

An interesting goal for the attacker could be: 1) Exit the board opposite the
edge you entered, and 2) Your maximum velocity when leaving the board must be
12 or less.