Last night we tried four-player FT racing, using vector movement on a
roughly 6x6foot table. I haven't had that much fun playing anything in a
while!
(my opponents will tell you that the fact that I was winning by a comfortable
margin helped...)
We used a figure-8 track, with impenetrable (sp?) diamond-shaped
obstacles forming the centers of the 8. No firing until half way thru the
first lap
- you had to do the first loop of the 8 and go back thru the center gate
before you went weapons-free or were a valid target.
We had three ship designs; the lightly armed, fragile 'Greyhound' with
Thrust 10; the mid-range T8 'Whippet' and the T6 'heavy' 'Bulldog' - the
Bulldog still only had 2 B1s and a B2, and about 12 or 15 hull points. My
Greyhould/Whippet pair lead for the whole race; the two or three
Bulldogs basically gutted each other back in the pack.
Do try FT racing; try it in vector even if you usually play cinematic!
That moment of Oh-my-Dog-we're-all-gonna-pile-into-the-walls is great,
especially at that very first turn!
We even had a total newbie, never played FT and never used vector, and he
was doing pretty well for himself - no crashes until he started taking
damage.
Sounds like fun ;-) (Grand Prix nut, here)
I wonder how the GZG powers interact, sportswise, and if the 'sporting' ship
designs would mimick the overall fleet doctrine....
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Sounds like fun ;-) (Grand Prix nut, here)
I wonder how the GZG powers interact, sportswise, and if the 'sporting' ship
designs would mimick the overall fleet doctrine....
***
I have visions of FSE contestants running last most of the race, acting very
'small', knowing to avoid being targets, and expecting to catch up on the last
lap.
NSL's would have to find a 'new paradigm'...
Seriously, this sounds like a game system for totally homebrew's.
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Isn't it embarassing when the baggage is larger than the 'meat' of the
post? ;->=
The_Beast
Looks like fun, I'm going to give it a try on Wednesday at our club.
Have you got any ideas on damage from hitting the walls or is it just bang
your dead.
Kev
www.the-spartans.freeserve.co.uk
[quoted original message omitted]
> Kevin wrote:
We ran it with 1 point per impact. I personally think it should be some% of
you velocity, say 20%.
Also on the thoughts of vector racing. I was thinking that using SV
construction system and rules but adding the bridge and lifesupport core rules
to them would make it better. Having to figure out where to put your power and
slowly loosing it due to damage would add the complexity to the racing that it
needs.
> Last night we tried four-player FT racing, using vector movement on a
<snip>
> We had three ship designs; the lightly armed, fragile 'Greyhound' with
My
> Greyhould/Whippet pair lead for the whole race; the two or three
I ran a 'Galactic 500' FT Vector Racing game a GenCon a couple of years ago,
and you seem to have avoided most of the problems I had.
1.) Numbers - 8-12 Players in a game where you have to get though lots
of turns is too many, keep the number down.
2.) Weapons - Keep them light, You had B1's and maybe a B2. Mine had
more including B3's and PTs, which is too much and ships were dying too fast
by weapons fire.
If anyone wants to see the control sheets I did for my racers let me know, 4
gifs about 24k each.
I'll try it that way (20% Velocity), then another race with a random D6 worth,
some of those walls have spikes!
Kev
[quoted original message omitted]
> On Sat, 1 Sep 2001, Laserlight wrote:
> > We had three ship designs; the lightly armed, fragile 'Greyhound'
You came to a dead stop, took one point of hull damage,and that was it -
we were being merciful!
> And can you provide the ship stats?
Corey whipped up the designs, and he's off-line right now, but this is
from memory:
Greyhound - Thrust 10, 2xB1, 1 FC, 8 Hull.
Whippet - T 8, 3xB1 (?), 1 FC, 10 (12?) Hull.
Bulldog - T6, 1xB2, 2xB1, 1 FC, 12 or 16 Hull.
Cost and actual Mass I don't know, but I think around 30 Mass for all three. I
could reverse engineer, I guess...
The course was on a roughly 6x6 table, and was a figure-8, with two
diamond shaped impenetrable barriers providing the insides of the '8'. The
seven 'gates' (corners of the 8, and the middle crossing gate) were about 15
inches wide; the middle gate might have been a bit wider.
> On Tue, 4 Sep 2001, Dean Gundberg wrote:
> > Last night we tried four-player FT racing, using vector movement on
with
> > Thrust 10; the mid-range T8 'Whippet' and the T6 'heavy' 'Bulldog' -
This is the problem I have with letting the SV onto the racecourse -
they can divert energy to power thru turns, then shred people in the straights
with full power to weapons.
Human racing ships are always going to be fragile - it takes 50% of your
mass to get T10; unless you run SDN-sized racers there just isn't much
room left for Hull & weapons. SV don't have that limit.
Brian - yh728@victoria.tc.ca -
- http://warbard.iwarp.com/games.html -
> If anyone wants to see the control sheets I did for my racers let me