FT Variable Maneuverability

3 posts ยท Dec 1 1999 to Dec 2 1999

From: Laserlight <laserlight@q...>

Date: Wed, 1 Dec 1999 14:37:33 -0500

Subject: FT Variable Maneuverability

Human Thrust costs 2xMass for 1 Thrust and 1/2 Maneuver Point.
KraVak Thrust costs 3x Mass for 1 Thrust and 1 Maneuver Point (according to
Schoon, IIRC, on the How to Design a KraVak page which I copied to local and
don't have a url for now).

Therefore 1 Thrust with 0 Maneuver points costs 1xMass, and 1 Maneuver Point
costs 2xMass. Right? This isn't entirely neat since with a Maneuver Point you
can move
left, right or back--but not forwards.  I'm too caffeine-depleted to
work the rest out now, but that should let you have ships which are
good at linear thrust but maneuver like pigs on ice--or you could get
little boats which can't out-accelerate the big boys but can turn on a
dime with 9 cents change.

--Chris  DeBoe
Quixtar IBO#706882
http://www.quixtar.com

From: Brian Bell <bkb@b...>

Date: Wed, 1 Dec 1999 15:04:47 -0500

Subject: RE: FT Variable Maneuverability

> From the limited example, Maneuver Points (MP) is a multiplier of
Cost = Mass + (Thrust * 2MP)Mass

Human: Cost of 2xMass = Mass + (1T * 2 * (.5 MP))Mass
Kra'Vak: Cost of 3xMass = Mass + (1T * 2 * (1 MP))Mass

-----
Brian Bell bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----

> -----Original Message-----

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Thu, 2 Dec 1999 08:01:19 -0800

Subject: RE: FT Variable Maneuverability

> Human: Cost of 2xMass = Mass + (1T * 2 * (.5 MP))Mass

Looks as if Brian hit this right.