(FT) UNSC/Movement systems

5 posts ยท Aug 19 2003 to Aug 19 2003

From: Steve Pugh <steve@p...>

Date: Tue, 19 Aug 2003 11:21:38 +0100

Subject: Re:(FT) UNSC/Movement systems

> On 19 Aug 2003 at 11:42, Matt Tope wrote:

> Is it best in practice to design vessels specifically for only

That depends on what you play. If you mostly play just one movement system
then design for that movement system. If you play a mix of both then either
design ships that work in both or have two versions of each design.

> Finally, would it be true to say that vector movement favours the

The Kra'Vak have an advantage in cinematic. They can usually fly
rings round Human/Phalon fleets. In Vector the advantage of the
advanced drives is reduced. On the other hand, KV ships have less wasted mass
in Vector as they don't have surplus extra arcs on their weapons.

From: Roger Burton West <roger@f...>

Date: Tue, 19 Aug 2003 11:32:42 +0100

Subject: Re: (FT) UNSC/Movement systems

> On Tue, Aug 19, 2003 at 11:42:26AM +0100, Matt Tope wrote:

> Is it best in practice to design vessels specifically for only

Well, a designed-for-cinematic vessel will beat a general-purpose vessel
in cinematic; and the same for vector. Since most gaming groups tend to play
just one movement system or the other rather than switching between them, most
people tend to design just for one system.

> Finally, would it be true to say that vector movement favours the

Well, advanced-drive vector as it's currently written is not hugely more
effective than basic-drive vector - it normally gives you the equivalent
of one or two extra thrust points (that you would otherwise have to use
for turning), but it doesn't give the awesome envelope-widening
capability that advanced cinematic drives do.

This is something that's being looked into for possible rule changes (probably
by increasing the thrust cost to rotate).

From: Matt Tope <mptope@o...>

Date: Tue, 19 Aug 2003 11:42:26 +0100

Subject: Re:(FT) UNSC/Movement systems

> Oerjan wrote:

> If OTOH it is intended for Vector movement, then it doesn't really need

mmmmmmmmm...3x B4-1 (picking up the lingo at last!), yummy!

Is it best in practice to design vessels specifically for only cinematic or
only vector movement as appropiate? My approach has been to try and design
vessels which can just be dropped in either movement system as they stand.
Finally, would it be true to say that vector movement favours the Kra'Vak
more than humans/Phalons and the reverse for cinematic? (I'm not trying
to
poke holes in the system, god forbid, just academic interest :-) )

Regards,

From: Indy Kochte <kochte@s...>

Date: Tue, 19 Aug 2003 07:15:27 -0400

Subject: Re: (FT) UNSC/Movement systems

> Matt Tope wrote:
[...]
> (I'm not trying to

Poke holes! The only way any system will be or can be improved is if one has
the holes poked. The playtest group does a great job at working things out,
but they don't always catch everything
(see also the Great Sa'Vasku Power Problem and suggested post-FB2
remedy). Sometimes something will seem obvious to everyone except one person,
and that something might be important enough to address.
So...poke holes. You'll be told if the hole is real or not. :-)  And
if it's not, find another.  :-)

Mk

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 19 Aug 2003 17:53:57 +0200

Subject: Re:(FT) UNSC/Movement systems

> Matt Tope wrote:

> Is it best in practice to design vessels specifically for only

Ships designed specifically for the movement system in use have a significant
advantage over ships designed for the other movement system.

The designs in both Fleet Books are designed for Cinematic, so with one
exception they'll fare rather poorly against Vector designs if you play
Vector... and that one exception (the NAC Furious) sucks pretty bad if you
play Cinematic :-/ (It wasn't *intended* to be a typical Vector design,
but that's what it turned out to be!)

> My approach has been to try and design vessels which can just be

This risks put you at a disadvantage no matter which movement system you

use :-/

> Finally, would it be true to say that vector movement favours the

Only if you use "humans/Phalons" to mean "the human and Phalon designs
published in the Fleet Books".

Vector movement favours the Kra'Vak against *Cinematic* (wide-arced,
Fleet
Book-style) human/Phalon designs, since the KV don't waste a lot of Mass
on wide fire arcs neither side needs in Vector.

However, human/Phalon *Vector* designs outclass the KV pretty badly in
Vector, mainly since they get very nearly nearly the same manoeuvrability at a
significantly lower cost for engines. (If you pit the same
human/Phalon Vector designs against Kra'Vak in Cinematic, the tables are
of course turned completely!)

In Cinematic the fight is pretty even as long as the humans/Phalons use
Cinematic designs and the table is large enough to allow the Kra'Vak to
manoeuvre outside the humans'/Phalons' weapon envelopes. The
human/Phalon
player needs to keep in mind that tactics that work well against other humans
or Phalons don't necessarily work against Kra'Vak and vice versa,

though :-/

Regards,