From: Charles Taylor <charles.taylor@c...>
Date: Fri, 12 Mar 2004 21:45:19 GMT
Subject: [FT] Unlimited Endurance Fighters
IIRC this was mentioned during the recent fighter discussions, but I cannot find where. It might be worth including in FT III and optional set of fighter rules for settings like Star Wars, Babylon 5, Farscape etc. where there are lots of fighters, and the fighters do not have a noticeably limited combat endurance. These are two proposals: Unlimited Endurance Fighters ============================ One simple idea I've considered would be to ignore the concept of endurance and to streamline the resolution of combat, thus: 1) Fighters move before ships (no secondary moves) (but maybe _after_ placed marker weapons?) 2) Fighter groups are treated as ships for initiative/activation purposes 3) Anti-ship weapons can target fighters as in the proposed new fighter rules. (no evasion) Non-PDS weapons need 1 FC per fighter group. 1) makes fighters harder to use, but this is mitigated by the unlimited endurance and the ability to make 'remora' or 'screening' moves. 2) means that no more than one fighter group attacks at a time. 3) means that fighters are easy to kill (maybe too easy - maybe give them one 'free' DRM?) The costs of fighters will probably need adjusting (and long range fighters are redundant) This probably doesn't work to well with KV fighters, but these rules are not intended for the tufflyverse. Small/Weak Fighters