From: Brian Bell <bkb@b...>
Date: Mon, 7 Feb 2000 14:23:44 -0500
Subject: [FT] Unified "to hit" (was: RE: "No Roll to Hit")
Already there are a number of means to determine a hit in FT. 1. Beam. Hit on 4+ modified by screens. 2. P-Torp. Based on Range 3. Wave Gun. Auto-hit based on area. 4. Salvo Missiles. Varied Effectiveness, then reduced by defense (PDS). 5. MT Missile. Hit based on area, reduced by defense (PDS). 6. Scattergun. Auto-hit with varied effectiveness (unbalanced IMHO). One of the flaws in the otherwise great FT system is that there is no ONE way to determine a hit. Granted, this actually leads to faster game play once the rules are learned since you usually only have to roll 1 die per weapon. But this also means that no one defense can be effective against all weapons without writing a number of exceptions. One of the things that I would like to see in FT3 is a unified "to hit" system. Then it would be easy to implement ECM/ECCM and other defensive techniques.