From: Corey Burger <burgundavia@c...>
Date: Thu, 17 Aug 2000 22:06:57 -0700
Subject: [FT]Unbalanced?
IMHO the SV are not unbalanced and nor are the fighters, and my brother and I squabble over this quite a bit.
From: Corey Burger <burgundavia@c...>
Date: Thu, 17 Aug 2000 22:06:57 -0700
Subject: [FT]Unbalanced?
IMHO the SV are not unbalanced and nor are the fighters, and my brother and I squabble over this quite a bit.
From: Andrew Apter <andya@s...>
Date: Fri, 18 Aug 2000 09:22:29 -0400
Subject: RE: [FT]Unbalanced?
Balanced or Unbalanced it is sometimes the player that makes the difference. In some groups it may be best to use a handy capping system. Giving extra points to the player who loses too often. Andy A [quoted original message omitted]
From: Mark Reindl <mreindl@p...>
Date: Fri, 18 Aug 2000 17:41:15 -0700
Subject: Re: [FT]Unbalanced?
Great, any particular reason, or just because?
From: Mark Reindl <mreindl@p...>
Date: Fri, 18 Aug 2000 17:42:20 -0700
Subject: Re: [FT]Unbalanced?
In some cases it is. But that doesn't take into account those cases in which a player who is usually on the losing side wins overwhelmingly with the SV on a regular basis, but can't fight his/her way out of a paper bag with any other fleet. Mark > Andrew Apter wrote: > Balanced or Unbalanced it is sometimes the player that makes the
From: Corey Burger <burgundavia@c...>
Date: Fri, 18 Aug 2000 23:43:21 -0700
Subject: Re: [FT]Unbalanced?
With the SV, in the several games we have played with them, both the KV and the PH have defeated them by closing, and in the case of the PH, overwhelming them with large numbers of small PH stuff. The KV just killed enough mass to force the SV to retire. As for the fighters, and as other people have pointed out, I have seen even 10 fighter groups shredded by a good ADFC/PDS net. Mine brother has some objections to fighter 'cause he likes to run his PH shrouded in until a good range, and with fighters he cannot do this and thus is vunerable to combined arms.
From: Mark Reindl <mreindl@p...>
Date: Sat, 19 Aug 2000 08:19:11 -0700
Subject: Re: [FT]Unbalanced?
> Corey Burger wrote: > With the SV, in the several games we have played with them, both the Well, I must admit that I have modified my opinion of the SV somewhat in the past few weeks, due in no small part to gaining more experience against them. However, I do think that one point does need to be addressed, and that is the question of spicules and pod launchers. Allowing the SV player to take energy for spicules from the attack pool makes them way too flexible, IMNSHO, particularly if they are subject to a fighter strike before the big ships come into range to hit them. I was, and will probably always be of the opinion that energy for these should come from the defense pool, which would require the SV player to think ahead a bit more about where he wants his power to go. Now, as far as the pod launchers are concerned, they are very effective in the AD mode because of their ability to fire continuously (assuming, of course, that the ship hasn't taken damage), and by virtue of the fact that they have double the range of any other AD systems in the game. Looking at it from a perspective of KV vs. SV, if the SV player fired his interceptors for three turns, it would cost him three biomass boxes, and the total cost for the pods plus the launcher would be 5 mass and 15 points (9 for the launcher, 6 for the biomass fired). On the other hand, the KV player would also pay 15 points (5 per scattergun) and surrender three mass in order to fire AD that had a range of only six MU, and also had a chance to damage the target. I don't intend to make this into a purely mathematical exercise, since we could argue about it for days, but I do have to say that I'd be will to pay an extra 2 mass for a system that could fire twice as far with no chance of damage to the ship being protected! > As for the fighters, and as other people have pointed out, I have seen I love fighters (if you couldn't tell by what I wrote above!) and I've found that the best way to use them is to engage the AD ships of the enemy fleet first to destroy them and leave the remainder of the fleet vulnerable to followup fighter attacks. Once those AD ships are destroyed, my fighters take a somewhat more passive role, picking off crippled enemy ships and the like. I normally do pretty well with them, and have used them successfully against fleets using as many as four AD ships (Beijing-Bs, Kronprinz Wilhelms, Furious, etc.). One thing that I have found to make fighters more effective is to use heavy fighters, due to their ability to wade through the PD fire easier than other types.
From: John Leary <john_t_leary@y...>
Date: Sat, 19 Aug 2000 11:25:04 -0700 (PDT)
Subject: Re: [FT]Unbalanced?
> --- Mark Reindl <mreindl@pacbell.net> wrote: Mark, I would have the 'S' put into a defensive situation. Hold or capture some planet/space station/ect. this would force the 'S' to have combat or lose the game. Bye for now,
From: Corey Burger <burgundavia@c...>
Date: Sat, 19 Aug 2000 11:53:44 -0700
Subject: Re: [FT]Unbalanced?
But I if you overwhelm to SV with targets, such as lots and lots of little PH ships, which are very deadly, then you can destroy him. The most stingers I have seen is 4 on any one ship. As for fighters, we at our group run all our ships bigger than destroyer with ADFC aboard, so that become irrelevant about destroying the ADFC ships. This lesson was even more so pounded in by my brothers PH and their PBL's.
From: Glenn M Wilson <triphibious@j...>
Date: Sat, 19 Aug 2000 16:25:57 EDT
Subject: Re: [FT]Unbalanced?
> Mark, Simple, subtle and sadistic. I like it. FWIW from what little I have read on web sites and I rather had the opinion initially that failure to fight (and win glory, heads, whatever) caused a significant 'loss of face' for the FT aliens. But then I admit to being a DS2 person more then a starship captain type. Maybe it has something to do with my introduction to SF war games being Starguard... Gracias,
From: John Leary <john_t_leary@y...>
Date: Sat, 19 Aug 2000 14:13:17 -0700 (PDT)
Subject: Re: [FT]Unbalanced?
> --- Glenn m wilson <triphibious@juno.com> wrote:
XXX
I do my humble beast///... best.
XXX
FWIW from
> what little I have
XXX Depends on which race you are talking about. XXX
> Maybe it has
Ralnai, and Bugs for me. With colonials for the Human side, Starguard to
stiffen them up.
Bye for Now,