[FT] U-boat

1 posts ยท Jul 14 1999

From: Brian Bell <bkb@b...>

Date: Wed, 14 Jul 1999 09:50:33 -0400

Subject: Re: [FT] U-boat

Under the current rules, U-boats cannot be effectively simulated by the
cloaking field. What is needed is an introduction/modification to the
rules
(here is an off-the-cuff version):
1. Cloaked ship will have 2 modes of cloaking: Standard and Blind. Standard
mode would place a bogey marker on the board within 12" of the cloaked ship's
actual position. The player must make a note of how far and what clock
direction the actual ship is from the bogey marker. In this mode the cloaked
player would know the position of the other ships, but not to the degree that
he could fire most weapons at them. MT Missiles & Salvo missiles would be able
to be fired since they have their own guidance. However, doing so would give
away the position of the cloaked ship. Blind mode. In this mode the player
leaves a marker where the ship cloaked (or entered the board cloaked). The
player must must write orders for all turns that the ship will remain in Blind
mode. In Blind mode, the ship cannot attack or be attacked. Exception: the
cloaked ship in blind mode may be attacked by area effect weapons such as the
Wave Gun and Nova Cannon. 2. Active Sensors. Ships should be able to search
for cloaked ships using their sensors. Any standard mode cloaked ship that
comes within 36" of an opponent's ship must place a bogey marker. Standard
(military) sensors: A player may choose to use a ships active sensors to try
to find a standard mode cloaked ship. This requires the use of one Fire
Control System (FCS). The player may designate 1 firing arc to search. If the
standard cloaked ship is within 24" of the scanning ship (and in the firing
arc) roll a die to see if the cloaked ship is
      located. On a roll of 5+ the cloaked ship must move/place its
bogey marker on its actual position. The standard cloaked ship may now be
targeted for fire for the rest of this turn. Also, if the standard cloaked
ship is scanned area (regardless to if the roll succeeded) the ship that did
the scanning may be attacked by the located, cloaked ship. Of course, if the
cloaked ship fires it will give away its exact position, allowing other ships
to attack it. Enhanced sensors: As the standard sensors but a FCS is not
      required; and the roll to reveal the cloaked ship is at + 2.
Superior sensors: As the standard sensors but a FCS is not required; the area
covered by the scan has a range of 36";
      and the detection roll is at +3.
Blind mode ships can also be detected, but the roll is at
      -3.
  3. Entering/Exiting cloaked mode. Cloaking and decloaking are
executed just before writing orders.

-----
Brian Bell bkb@beol.net
http://members.xoom.com/rlyehable/ft
-----

> -----Original Message-----

> Under the system I came up with, the vessels would operate from
or
> >some such as a sort of u-boat stand in. Thoughts?