Hi,
When losing a Fighterbay to a threshold check, what happens to the fighters IN
the damaged bay. Are they destroyed? If so, what if the damage control parties
repair the hangarbay are the fighters also repaired??
Same question goes for SM magazines. Do the missile clusters blow up if the
magazine is lost?
Regards,
> Hi,
Under the basic rules, assume the fighters are OK but are trapped in the
damaged bay and can't launch till it's repaired; if you want to make it a
little more complicated, you could use a D6 roll to see how many fighters are
put permanently out of action by the damage. (That's an [UNofficial]
suggestion!!)
> Same question goes for SM magazines. Do the missile clusters blow up if
Same as above; the damage to the magazine can be assumed to be in the feed
mechanism so you can't get the missiles to the firing tubes; normally you can
say that the missiles won't be armed while still in the magazine, but if you
want to be nasty, roll a D6 and on a 6 one of the missiles detonates.... (this
is [UNofficial] again!)
On Wed, 7 Jun 2000 08:39:11 +0100 Ground Zero Games <jon@gzg.com>
wrote, anent of Espen's questions about fighters and missiles in destroyed
storage areas:
> (That's an [UNofficial] suggestion!!)
Does that mean it's only official for UNSC ships? <g> Guess they'd better not
use SMs, then; does explain the carrier hangar modules, though...
Phil, who couldn't resist... B-P