FT: Thoughts on Dropships...

1 posts ยท Mar 1 2003

From: Imre A. Szabo <ias@s...>

Date: Fri, 28 Feb 2003 20:19:07 -0500

Subject: FT: Thoughts on Dropships...

I'm currious to see what players use as dropships. Here are my thoughts...

I like the idea of Dropships being based on fighter technology, not ship
technology. For example, a mass 5 dropship could carry 2 mass of cargo, have
one PDS for defense against fighters, an endurcance of 8, a first move of 16
inches, and a second move of 8 inches, and is automatically heavy. Dropships
move in the fighter phase. A single hit will destroy
a dropship.  Dropships can't be targeted by anti-ship weaponry, but can
be engaged by PDS. Dropships may form flights of upto 4, that move and shoot
and are targeted together. Points for this basic dropship is 12, which is 2
points above FB price of 2 points per mass, but they don't have PDS. Options
are:
Long range - +4 points, endurance is 12
Heavy - +4 points, treat as level two shields
Fast - +4 points, increase first move to 24 inches, reduce cargo to 1
mass

Because dropships have PDS, they get to fire on attacking fighters before the
fighters attack them. If the dropships venture to within 6 inches (12 inches
if the ship has ADFC) of an enemy ship, they may be engaged by PDS on that
ship during the point defense fire phase iff the
PDS are not also used to engage fighters/missiles/etc.  Why?  Dropships
are both much bigger targets then fighters, and much less manueverable targets
then fighters.

For use with Ogre/GEV, I suggest using the dropship counters on the
Lunar Units counter sheet available at:
http://www.users.qwest.net/~fjcestero/  The rules for ground side are
at: OGREs ON THE MOON  I suggest changing the armament to 3/4 attack,
and Heavy Dropships are D5.

If you have different ideas/rules for dropships, please mention them.