[FT] The Battle of Zibriske Point, a 40000cpv battle report

4 posts ยท Mar 2 2004 to Mar 3 2004

From: Matt Tope <mptope@o...>

Date: Tue, 2 Mar 2004 14:54:06 -0000

Subject: [FT] The Battle of Zibriske Point, a 40000cpv battle report

The Battle of Zibriske Point.

A test of UN triple hull and grazers.

Fought 28th -29th February AD3680.

Forces: 40,000pts (CPV), split into 2 sides of 2 players with 10,000 points
apiece.

The Accord (Alliance between the independent human arc-world colonies
and the Hoidrac Empire, the former are capitalist human societies, the latter
Imperialist-decadent Aliens).

Combined fleet totalled 62 vessels, a heavy core group of 8 Hoidrac Capital
ships (including a mass 440 monstrosity) and 4 Escort cuiser (all thrust
6,
20% hull with 10% mass double layer shell armour, primary weapons k-5's,
k-6's, and k-10's, with scattergun back up). The Human Accord vessels,
provided by the Sardens, consisted of 12 SM armed capitals and cruisers and
the remaining 30 vessels were pulse topr armed destroyers (destroyers and
cruisers were using advanced drives, 30% hull, screens, the capitals being
primarily SM barrage craft used thrust 4 standard drives instead).

The Tarsonis Pact (Human forces of the Sol Republic and The Peoples Democratic
Republic of Vartiga. The Sol Republic is the largest of the Human
powers and is a communist-millitary dictatorship. The PDRV is also of
the socilaist persuasion). Combined fleet consisted of 77 vessels, including
34
Sol Republic vessels (all thrust 4 advanced, hull 32-37% in THREE ROWS,
armed with GRASERS and conventional beams), 14 destroyers and heavy
destroyers, 14 war curisers (mass 64), 2 escort curisers and 6 shock cruisers
(mass 94), 2BC, 2BCH (heavy Battleships), 1 BDN and 1 SDN, and 33 Vartigan
vessels (Thrust 6advanced drives, with 20%hull, 15% triple layer hull armour,
pulse toprs, PBL's, Pulsers and scattergun), consisting of 18
V-Boats (heavy frigates), 9 CH, 2 BC, 3 BB, 3 SDN.

Playing area: 217mu x 184 mu, with clumps of "cometery matter here and there".
Battle was played with forces set up within 30 mu of the edge of the play
area, on opposite sides of the 217mu axis. MU: cm's. Initial velocity: max
thrustx5 Movement; cinematic

Background: It is the fifth year of a period known to later historians as the
Apocolypse wars. The Accord fleet mission is to enter the Sol Republic system
of Providence, draw out its defending fleet, destroy said fleet and commence
the conquest of the system. The Sol Republic's 2nd Red Guards Fleet (with new
advanced vessels incorporating new stronger hull structures and Grasers) was
coincedently linking up in system with the 1st PDRV Fleet when reports from
outlying sensor bouys detected the approaching invasion. The defenders quickly
responded, and both fleets met within the oort cloud, at a position known to
Sol astronomers as the Zebrinske Point.

Turn 1. Tarsonis forces, arranged with two cruisers wings on each flank and
the heavy ships in the center, interspaced with destroyers and frigates,
pushed
forward at a velocity of 20 mu. Accord forces pushed speed upto 24-26,
Sarden vessels pulled away to flanking positions, Hoidrac Heavies pushed ahead
using a very large clump of ice and rubble to shield themselves from long
range graser fire.

Turns 2-3
Both forces contnued to advance. Tarsonis PAact forces increased pace of
advance to 24mu but formation remained rigid. The Sarden left flank broke away
from the rest of the Accord fleet to explot a large gap consisting of the
straits between the very large clump of ice and several smaller ones
30-50 mu from it, threating the right flank of the Tarsonis advance.

Turn 4. Tarsonis focres slowed back to 20mu, mainting cohesion. Hoidrac
heavies altered course to left to begin approach at speed of 26, hugging toght
behind the central large clump of ice for anti-graser protection. Sarden
right flank pushed forward and entered graser range. The Sol Republics SDN,
BDN and 2 BCH all took advantage of the opputunity to open fire with a single
class 3 grazer each on a Luharnen Jugurthur class SDN (mass 200) that was
amonst the sarden forces. 4 dice were rolled, scores were 6(reroll of 4),
6(reroll of 5), 6(reroll of 3) and 4. 9 damage dice later the SDN had lost all
its armour and suffered 1 threshold which knocked out several weapons systems.

Turn 5. Sarden Right flank launced salvo missiles and execueted 4 point turns
to starboard, Hoidrac continued to move round the rubble and were almost in a
position to flank the sol line, anticipating this the Tarsonis centre and left
flank increased thrust to come level with the central rubble pile, putting it
between them and the hoidrac, and fired PBL's ahead at maximum range. This
took care of most of the salvo's (and 1 unlucky Vartigan FF)
,
those which did get through were succesfully "intercepted" by several FF and
DD's.BOOM! At the same time the heavy cruiser wing making up the right flank
turned to the right and accelerated straight into the heart of the Hoidrac
capital ships and the Sarden left wing. Both groups of ships opened
fire, but luck was with the Tarsonis Pact. One Sol CW  came under 9 k-5
and
k-6 hits in the second range band, the 9th shot, being only the fourth
to actually hit, finally killing the plucky little cruiser. When the dust
settled one hodrac capital and cruiser were destroyed and 2 more crippled in
return for 1 sol CW, and 1 vartigan CH and FF.

Turn 6. The Sarden right flank dropped more missiles and continued to run back
the way it had come, hoping to lure the Tarsonis center and left flank with
it, in order that the Hoidrac heavies could hit them from behind. Forseeing
this the Tarsonis center execueted a 4point turn to port and the left cruiser
wing a 4pt turn to starboard, and put down a pbl barrage to the flanks to take
care of sm's. The right cruiser wing of the tarsonis forces undertook a 4pt
turn to starboard in order to chase the hoidrac heavies, which did what the
Reds were hoping and continued to swing round the ice and rubble. The Tarsonis
forces had succesfully disengaged the Hoidrac heavies from the Sarden wings
and were now arrayed around them, currently out of arc and range.

Turn 7. The Sardens attempted to manoeveur back into the action but there SM's
fell short and they were too slow to get into a position to help the hoidrac
who accelerrated forward in an attempt to punch through the ring of the enemy
fleet before it closed around them. The Tarsonis pact heavies continued their
4 pt truns from last turn, emerging from the shadow of the ice and rubble to
fall around the Hoidrac vessels. Grasers, pulse torps, beams and
K-guns flashed back and fourth at ranges of 10 to 0mu, 2 Vartigan
battleships popped like destroyers when hit by 2 k-10 volleys apiece
from the Hoidrac flagship, which itself was taken down after recieving fire
from 1 vartigan SDN and the Sol SDN which with 4 class1 grazers and 1 class 3
grsers, backed up with 14 conventional beam dice scored 53 points of damage
(12 damage dice of of 7 graser dice!). Fter an epic struggle 7 Hoidrac
capitals were destroyed, and the remainder of the force severly damaged. The
Tarsonis forces lost 1 SDN, 1 BDN, 2 BBS and several cruisers and escorts.
Meanwhile the Tarsonis right flank was fighting it's way through a veritable
cloud of Sarden destroyers, the rsultung fire fire fight reducing the Tarsonis
right wing to 3 CHs and 2 FF's.

The Sarden vessels with their missiles all fired and lacking substantial back
up fire power, elected to disengage. The Hoidrac, reduced to a pitiful shell
of their fomer force decided the same. With the Accord vessels all moving fast
enough to get clear of pursers next turn the game came to an end, with the Red
forces of the Tarsonis pact victorious.

The Tarsonis pact had lost 30 vessels, 14 Sol and 16 Vartigan, over 50% of
these DD's and FF's sacrificed to stop SM's hitting the big boys. The Accord
had lost only about 12 (including 8 hoidrac capitals), but were spread out and
out of sm ammo. This is a the first battle I have played where the side which
took the most casualties was indisputably the winner.

GRASERS AND TRIPLE HULL. All four players (including myself) discussed the Sol
Ships and the new tech they were using. (The Sol ships were mine in case
anyone was wondering). It was felt that triple hulls were extremely effective
at enabling a vessel to survive one volley virtually unscathed, and return
effective fire. Given
that I was comming under heavy K-gun fire I wasn't expecting my ships to
survive long when targeted, but a combination of triple hull using
32-37% of
vessell mass was sufficient to keep them going long enough to fire back before
dying. In the past my fleets would be cut to ribbons and I would not be able
to respond effectively. This time I was still being cut to ribbons but I could
return fire, which seemed a lot fairer. My ships were designed
to survive k-gun fire from a vessel of equal size at mid ranges un
thresholded, and indeed this they were able to do. Which was nice.

All players were impressed by grasers and their power but all felt them to be,
at least from this single (though fired often) game, to be balanced, causing
on average similar amounts of damage as an equivilent mass of
K-guns. Screens proved to be an effectice defence, 1 Sarden ship with 2
screens getting away with only 1d6 damage from 4 graser dice thanks to rolls
of 2,4,4 and 6 (reroll 3).

We will conitinue to test triple hulls and grasers and will report back on any
new findings. However, at present the UN tech seems to be in balance with the
other systems, cost and mass wise, and great fun to game with!

Regards,

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 02 Mar 2004 20:59:26 +0100

Subject: Re: [FT] The Battle of Zibriske Point, a 40000cpv battle report

Matt Tope wrote

> Combined fleet totalled 62 vessels, a heavy core group of 8 Hoidrac

If you have (or can get) the designs used by the various fleets in some
suitable electronic format, I'd be very interested in seeing them.

> Playing area: 217mu x 184 mu, with clumps of "cometery matter here and

:-)

[...]

> GRASERS AND TRIPLE HULL.

That they are, yes... in the early 3-row playtests I often failed to
realise how close to destruction my ships actually were because of this
-
even ships with a mere couple of hull boxes left often had nearly all systems
in working order! (Very annoying, since the victory conditions in some of
those battles awarded points for ships that successfully disengaged from a
losing battle... <g>)

The drawback is (of course) that these hulls are expensive, so in the early
stages of a battle 3-row ships often find themselves both outnumbered
and
outgunned by cheaper but less durable 4- or 5-row ships... not so much
in this battle though, since most of the other ships involved seem to have
used a lot of expensive tech too.

> We will conitinue to test triple hulls and grasers and will report back

Good! :-)

One other question: How did you find the CPV system?

Later,

From: Matt Tope <mptope@o...>

Date: Wed, 3 Mar 2004 11:14:06 -0000

Subject: Re: [FT] The Battle of Zibriske Point, a 40000cpv battle report

> Oerjan Ohlson wrote:

> If you have (or can get) the designs used by the various fleets in some

The easiest way for me to do this would be to email them to you off list
(unless anyone else is interested and doesn't mind wading through 30 or so
ship designs) as a standard email (thats about the limit of my IT
abilities;-), otherwise I'm only to happy to do so.

> One other question: How did you find the CPV system?

Since I was introduced to it late last year and took it to my group we have
used it ever since. Before CPV several players just bought a few behemoths to
battle with the usual results. After a few games with CPV everyone is now
using more balanced forces. Capitals are on the whole smaller, most now
around 160-200, and escorts are much more in demand. The main result
though is that since introducing it the games have felt more balanced and more
satisfying. It be a hit in these parts!

Regards,

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Wed, 03 Mar 2004 20:25:42 +0100

Subject: Re: [FT] The Battle of Zibriske Point, a 40000cpv battle report

> Matt Tope wrote:

> >If you have (or can get) the designs used by the various fleets in

Standard email is fine. I was more concerned about some of the designs only
existing on paper, causing you a lot of work typing them in <g>

> >One other question: How did you find the CPV system?

Sounds like it works as it is intended, then :-)

Later,