Actually, terrain probably isn't the best word to use. Astrain, maybe? Well,
in any
case....
How much scenery do you folks put on your FT boards? And what kind? Does it h
ave any effect upon the game, or is it just there to look good?
I've generally used a scattering of lava rock "asteroids", one huge space
stati on built into a large lave rock, and used cotton (spread out very thin)
as "gas clouds"
-- all beam
fire through the clouds is at -1 to all dice.
I've also got some cheap plastic icicles, inteneded to be hung upon a
christmas tree, that look as though they can be turned into comets with a
minimal amount of effort.
These will
probably see little general use upon the board, unless they look REALLY good.
I tend to place the asteroids in rather thick swarms, unrealistically so. Part
ially, this is an effort to add some visual interest to the board (for most of
out gaming w e use very elaborately terrained boards), partially to block long
lines of sight (again: a
habit from
more convential gaming boards), and partially to enforce some maneuvering. It'
s probably worth noting that, in a typical game, it's very unsual to see a
ship with a vel ocity of more than 12"....
From: <johncrim@voicenet.com>
> How much scenery do you folks put on your FT boards? And what kind?
Does it have any
> effect upon the game, or is it just there to look good?
Mostly, a star cloth and that's it. Most planetoids aren't big enough (in 1mu
= 1000km scale) to be worth bothering with and I can't see anyone running into
one in
reality (unless your drives are completely shot away--but if your
drives are dead in Islamic Fed space, planetoids are not going to be one of
your main concerns). Most other terrain (nebulae, cool red supergiant surface,
etc) is too big to worry with in tactical scale. Planets are about the only
thing I would do.
> johncrim@voicenet.com wrote:
> How much scenery do you folks put on your FT boards? And what kind?
Does it
have any
> effect upon the game, or is it just there to look good?
We use a fair scattering of lava rock asteroids on the table. Games where
there's no terrain are fairly boring and in vector there is no reason to
manuevor. With lots of terrain you can hide and divide oppositions forces. We
haven't been much for gas clouds or debries fields. The odd planet is good,
esp if you play with the gravity rules so you can use it to change course
quickly.
Jaime
From - Wed Jan 03 11:05:08 2001
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From: "Andrew Martin" <Al.Bri@xtra.co.nz>
To: <gzg-l@csua.berkeley.edu>
References: <200012270644.BAA22613@okura.cowell.org>
Subject: Rocket Assisted Mortars range
Date: Wed, 27 Dec 2000 22:09:47 +1300
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> PS: I can't find my DS2 rules. What's the approximate range for
IIRC, anywhere on the table top in DS2.
> How much scenery do you folks put on your FT boards? And what kind?
The things I use, in order of frequency...
1) Asteroids 2) Space stations, space platforms 3) Planets
That's about it.