From: Bif Smith <bif@b...>
Date: Mon, 19 Mar 2001 21:48:04 -0000
Subject: Re:FT-Tech etc etc
> David Rodemaker wrote: > I handle this IMC in a very simple matter. Since it is based on a And Oerjan Ohlson wrote > The problem with this is that FT only uses D6s. Even a +1 modifier is Yup, that would be a big difference in FT. My way to represent advanced tech in FT would involve mass/cost for different systems. Off the top of my head, say the heavy beams used in the GZG-ECC for the mass of normal beams +50% (instead of the next class above). The cost would increase by a greater ammount than the weapons advantage would represent (say x6 mass for the above). This would give new tech a advantage vs old tech, and would also be a lot more expensive (and no, I have no idea how this would affect the game ballance, this was just off the top of my head). Of course, the same idea could be applied to anything, say drives (KV drives gain 1 thrust per 4% mass instead of per 5%, but at a cost of x4 mass) or weapons (KV kinetic guns have dammage of the class above (K2 =3 DP) for the same mass, but a cost of x5 mass, or 8 MU range bands instead of 6 MU, for higher velocity rounds), or even electronics (a flag bridge at mass of 4, a cost of 20, can tie all ships with 18 MU into a PDS net, without the need for the ships involved to mount ADFCons). Just some ideas off the top of my head.