From: Laserlight <laserlight@q...>
Date: Mon, 06 Sep 1999 16:59:21 -0400
Subject: [FT] Strategic Thrust
The point of a strategic game is to generate battles for Full Thrust, which means we ought to have an idea of each force's vector at the intercept point. I propose we map the solar systems on hex grids with a scale of, say, 1 AU per hex (or whatever fits neatly into the equation--if I recall correctly, 1 gravity for 24 hours will move you 1/4 AU, and 1 g for 48 hours is about 1 AU). If you come from Star A to Star B with the intent of attacking a planet, you will have an inherent vector (which we can PSB as the velocity difference between one star and the other). If you arrive on one particular hex, you will have a straight run to your target; arrive on any other hex, and you have to maneuver, which takes more time, costs fuel (if you worry about that) and makes you more likely to be detected. Why bother? Because this way the defender doesn't have to garrison all of space to protect his planet--but on the other hand, the attacker doesn't have to force his way through a jump point assault (I personally prefer a "wide Alderson Point" approach, but that doesn't seem to fit the Tuffleyverse). If we assume that the jump limit for a star is proportional to the square root of the mass, and we set the Jump Limit for Sol at 1 unit, we find the Main Sequence stars will have jump limits that vary from about.46 (M9 star) to 1.79 (for an A0 star like Vega--I don't recall that we have any O or B stars locally). The question then becomes, how many hexes across do we want our map to be, and at what scale? That will determine how far out the Jump Limit is. I'm thinking about 11 AU out from Sol, which would put it out past Saturn--but would also mean that an A0 star would have its jump limit at about 20AU or 80 hexes (on the .25AU/hex scale), requiring several sheets of paper to map (or a change in scale). Cut to the chase: How far out should the Jump Limit be for Sol? Please vote using AU (not, for example, "in the Oort Cloud"). --Chris DeBoe Quixtar IBO#706882 http://www.quixtar.com