From: Mike Wikan <mww@n...>
Date: Mon, 18 Nov 1996 13:53:24 -0500
Subject: Re: FT\Star Wars Fighters
I've been giving the Star Wars\ Full Thrust fighter conversion some thought. Here goes: IMPERIAL NAVY T.I.E. Fighter Standard Fighter (Speed 12) T.I.E. Interceptor Fast Fighter (Speed 18) Tie Bomber Slow Fighter (Speed 10) may launch a 1 die per fighter submunition attack within 12" instead of normal attack. 6 reloads for Sub-racks REBEL ALLIANCE Y-Wing Slow Fighter(Speed 10) May launch a one-time 1die per fighter submunition attack within 12" (proton torpedoes) X-Wing Heavy Fighter (Speed 12) May launch a one-time 1die per fighter submunition attack within 12" (proton torpedoes) A-Wing Fast Fighter (Speed 18) May launch a one-time 1die per fighter submunition attack within 12" (proton torpedoes) B-Wing Slow, Heavy, Attack Fighter (Speed 10) May launch a one-time 1die per fighter submunition attack within 12" (proton torpedoes) I am using Submunition packs to simulate proton Torpedo/ Concussion Missile Launchers on Starfighters. In the movies (unlike the Video game) Missiles are only used against BIG targets, not Starfighters. Any Thoughts? Questions? Comments?