From: Glen Bailey <Glen.Bailey@s...>
Date: Wed, 30 Jun 1999 08:26:07 -0400
Subject: Re: FT: ST designing
Thanks for the comments. My rebuttals:
> >How about shielded "armor"? It would represent the degrading
Armor isn't totally ignored, screens are by pulse torpedoes and missiles. Is
normal armor repairable in combat? I suppose you could make it so (this sounds
familiar?:)). All I did was up the cost by a point (equal to shields) and
distinguish it from regular armor. Screens in FT are all or nothing, I wanted
something to represent a degrading defense ("Shields are done to 42%,
Captain!").
> >
You cannot use point defense against pulse torpedoes, and you can against
missiles. Yes, I know, change the rules so PDS do not exist (blech). I like
pulse torpedoes as photons.
Generally, if you limit phasers to class-2 beams then pulse
torpedoes are longer ranged. "Class-3" phasers could exist
on larger ships (BB+) and bases.
Yes, some ST shows and movies show a photon torpedo package, but pulse
torpedoes can be done similarly.
> >Class-3 beam weapon = disruptor (wait until I'm done).
They're not in the FB. Also, my impression is that they are not balanced.
> >Heavy phaser = class-2 beam, light phaser = class-1.
That's what I did, from class-1 to class-2 for cruisers
and smaller. I should change my Fed DN so it has a couple
"really heavy" phasers in the front (class-3s).
> >Btw, I've only considered the Federation and Klingons;
Why do I recall that the Klingons usually were making passes at the E?
Sometimes it was because of some plot device (warp engines down, can't ruin
our ambassadors luncheon, etc:)) but my impression is that those K cruisers
had maneuverability on the E but not the firepower or defenses. When the E did
make a maneuver it was more of a surprise or a matter of tactics ("attack plan
Delta, Mr.Sulu", I'm paraphrasing). There's only a 2 point difference in
thrust, anyway.
> But I have a dilemma: I'm in the middle of designing a
Thanks, I did.
> >
I changed the PDS to class-1s, which can work as point defense
in the normal rules (I recall one episode where the E easily took out some
planetary based missiles with phasers).
3 FCs for staying power. Scotty may be a miracle worker but players can get
lucky and knock two out easily, and the damage control can get unlucky and not
fix any. Hmmm, it would be more cinematic, though.
> >
Cheaper sfx (IMHO). I suppose all beam weapons on a K ship could be
considering disruptors of varying size.
> >
Sfx again (IMHO). I considered it (a pulse torpedo is the same
mass as a class-3 beam) but wanted to keep a definite K flavor.
It could be a variant (or mine is the variant). I also didn't include a
cloaking device, one can be added by removing the screen, reducing the thrust
by 1 and upping the cost. I don't know the cost change since Armageddon
Outfitter (thanks to whoever!) has a different cost than the FB. Btw, I think
the FT's cloaking device is too large IF based on ST.Kirk carried it aboard
the E when he stole it. Make it mass 1, points 50 (yes, I know, change it in
my game).
Has anyone noticed if any Romulan ships ever fired a shot in TNG or later
series? Maybe in a DS9 big battle scene but with all that's going on it was
hard to notice any such details.