Hello everybody!
I've played FT a long time, but this is the first time that I've encountered
this problem.
What happens when a ship falls EXACTLY on the boundary between two arcs?
Which arc is the ship in? Pick one? Both?
I'm inclined to say 'Both', but I just wanted to make sure there wasn't a
ruling that I wasn't aware of.
Thanks,
J.
Greetings Jer,
> I've played FT a long time, but this is the first time that I've
Heh. This has come up with me before. I've found the SFB solution to work
pretty well. Basically move each ship 'forward' (in whatever direction it
happens to be travelling if you are using vector movement) an inch or
something and recheck the arcs. That's the arc which you get to fire in.
The only time this falls through is if both ships are travelling in EXACTLY
the same direction, at EXACTLY the same speed, such that no matter how far you
were to 'move' them their relative positions stay exactly the same. THAT
hasn't happened to me so far, I'm happy to say.
:-)
Mk
Jerry spake thusly upon matters weighty:
Well, only if it was moving straight in along that arc. Otherwise it'd be
dependent on the direction vector of the ships relative to each other, I'd
guess.
> Hello everybody!
/************************************************
> Hello everybody!
If the line between the stand posts falls so exactly on the line that you
can't define it, we usually roll a die - odds in one arc, evens the
other. Alternatives are i) both arcs can fire, ii) firer gets to choose which
arc, iii) target gets to choose. Just go with whichever you prefer, but once
you pick a method then stick to it (and make sure you agree it with the other
players first!).
Jon (GZG)
> Thanks,
> Jerry Han wrote:
...snip...JTL
> What happens when a ship falls EXACTLY on the boundary between two
Well, if the ship is yours, it is not a target. If it is his, it is!
:-)
Bye for now,
Well, 'both' could work, but for me, I would say look at the positions of the
ships as if you took back some small portion of their movement. Use the arc
that is appropriate there.
Did that make any sense at all?
Jared Noble
Hello everybody!
I've played FT a long time, but this is the first time that I've encountered
this problem.
What happens when a ship falls EXACTLY on the boundary between two arcs? Which
arc is the ship in? Pick one? Both?
I'm inclined to say 'Both', but I just wanted to make sure there wasn't a
ruling that I wasn't aware of.
Thanks,
J.
> On Wed, 6 Jan 1999 17:21:40 -0500, Jerry Han <jhan@canoe.ca> wrote:
> What happens when a ship falls EXACTLY on the boundary between two
Jon may roll for it, but I prefer not to. It's inconsistent based on luck.
Instead, I have it apply to both arcs.
It really doesn't matter, though, as long as you state it up front and stick
with it throughout the game.
> Greetings Jer,
Almost what I was trying to say, but stated much better. The one change I
would make is to move the ships back, not forward. Why? Because while the
firing takes place at the end of the move in game terms, it makes more sense
to me to measure arcs based on the flight paths taken during the turn
(when, theoretically at least, the ships _could_ have fired), rather
than projecting into the future. Proportional distances just because...
> The only time this falls through is if both ships are travelling in
:-)
> Mk
Yep, not too likely, but if it happens, I'd say let the firer pick arcs, or
use both arcs - just be consistent. ( I think I lean to picking the
arcs, but not sure.)
Check out page 8 of Full Thrust:
These Fire Acrs determine which of a ship's weapon batteries my be brought to
bear on a particular target ship, as some Batteries will be unable to fire
thought certain arcs. A givin target ship may only be in ONE Fire Arc of the
firing ship - if this line deviding the arcs passes so nearly thought
the centre of the target that is is impossible to determine which arc it is
in, then decied by a random D6 roll (odds = one arc, evens = the other)
That should do it:)
In a message dated 99-01-06 17:54:31 EST, you write:
<< >Heh. This has come up with me before. I've found the SFB solution to work
> pretty well. Basically move each ship 'forward' (in whatever direction
Almost what I was trying to say, but stated much better. The one change I
would make is to move the ships back, not forward. Why? Because while the
firing takes place at the end of the move in game terms, it makes more sense
to me to measure arcs based on the flight paths taken during the turn
(when, theoretically at least, the ships _could_ have fired), rather
than projecting into the future. Proportional distances just because... >>
I think that that is better then the "book" way of doing it.
> Ground Zero Games wrote:
Actually, it's my own bloody fault. I'm running an FT PBeM game, and one of
the things I do is calculate bearing to ships (to find out what arc they're
in.) And it so happens that the two ships are positioned so it falls EXACTLY
on an arc boundary. (Relative Bearing 270).
Whee! I'll probably just back plot it a bit and then go from there.
Thanks,
J.
> Jerry writes:
[...]
> Actually, it's my own bloody fault. I'm running an FT PBeM game, and
Did I hit? Did I hit?? Did I hit??? :-}
Mk
> Jerry writes:
[...]
> Actually, it's my own bloody fault. I'm running an FT PBeM game, and
That depends - Which arc are your p-torps in? ;)
The Noble Jared jabs with:
> [...]
Um, forward arc. No swivel mounts (that I can tell you about;)
M 'not sure if he's happy about that or not' k
> Remember, milk mustaches come in chocolate, too wrote:
I would let him shoot, we are after all, talking about Mk.
(He needs all the help he can get.)
:-)
Bye for now,
> John L writes:
> Jerry writes:
Hey!!
Geez, this from my second in command, too...
Mk
G'day all, but especially Mk,
> Did I hit? Did I hit?? Did I hit??? :-}
Shouldn't that be "Did WE hit? Did WE hit?? Did WE hit???" Oh comrade in
arms.... ? ;)
Beth
> G'day all, but especially Mk,
Hiya, Beth!:)
> Did I hit? Did I hit?? Did I hit??? :-}
Oh, I'm sure *you* hit!:)
Mk