FT: space (ST designing), my fuel rules?

2 posts ยท Jul 6 1999 to Jul 6 1999

From: Glen Bailey <Glen.Bailey@s...>

Date: Tue, 06 Jul 1999 15:50:35 -0400

Subject: FT: space (ST designing), my fuel rules?

It is amazing how much cargo holds, science labs, passenger space, and other
"no cost" extra space really cost. I redesigned my FED CA to have 2 hangar
bays (2 mass 1 shuttles), 1 mass devoted to cargo space (gotta carry that
whatchamacallit wheat), and 2 mass devoted to science labs. It came out to 84
mass, 272 points, with 2 pulse
torpedo tubes (photons), and 3 class-2 beams as its main weaponry.
Then I made it without those extraneous spaces and the mass came down to 68
mass, 226 points. So for 46 points I can have some "free" space (the hangar
bays do cost points, but why as much as fighter bays?). So much for "free"
space.

I sent a copy of my campaign fuel rules based on Traveller. But I haven't seen
it show up on the list nor any comments from anyone. Was it not received or
did I miss those messages?

From: Indy Kochte <kochte@s...>

Date: Tue, 06 Jul 1999 16:16:19 -0500 (EST)

Subject: Re: FT: space (ST designing), my fuel rules?

> It is amazing how much cargo holds, science labs, passenger space,

One suggestion for you to consider. FT cannot do exact
weapon-for-weapon,
system-for-system conversions. Ofttimes, as a number here have found,
you need to abstract things out. Thus you might consider having only a single
hangar bay for the shuttle(s), and perhaps just 1-2 mass total devoted
to labs, cargo, whatnot. Also you might abstract a little more here and drop
one Class-2 batt, and use just two Class-2 batts in an offset pattern
(one
covers arcs F/FP/AP, the other arcs F/FS/AS). This will save you a
little mass.

> I sent a copy of my campaign fuel rules based on Traveller. But

I'm not familiar enough with Traveller to make comment.:)

Mk