From: Bif Smith <bif@b...>
Date: Thu, 12 Apr 2001 19:58:18 +0100
Subject: FT-Some of bifs ramblings
I was thinking of fighters recently, specifically torpedo fighters, and a idea struck me. A torpedo fighter can cause upto 6 pts of dammage (1D6), but it`s either a roll to hit and 1D6 for dammage, or a roll to hit, with a hit causing that number of dammage (can`t remember). Instead of this, how about a torpedo fighter carring TWO missiles, each rolls a 1D6-3. If it gets a positive number, that is the dammage it causes. This would only require 2 boxes to be added to the fighter record sheet (or a pair of markers to the fighter base) to record when the missiles are fired. This would also make torpedo fighters more flexible, and if the can fire both missiles at once, then there would be no difference from the present torpedo fighters. Comments anyone? Also, I was thinking of the comments I made about the technology in the FT universe. Specifically, the comments about the SV only showing the other races limited technology and reserving their better weapons until someone threatened their home planets. How about these for 2 totally OTT/Off balanced weapons? The first is a beam weapon that fires a beam that causes 1D6 points of dammage minus 1 per 9 mu to target (ie-1D6-3 at 19 to 27 mu) and minus 1 per level of sheild the target has. Extra power points can be used to give a +1 bonus to the to hit roll, but cannot make a roll of 1 anything other than a miss. Any extra power points can be used to increase the dammaged caused by a extra 1D6 per power point minus the range modifier (ie-like firing multipul beams at once at the same target through the single emmitter). Just one OTT idea. The other idea for a OTT SV weapon is a focusable wave gun. This would be able to fire in 3 modes. The first would be a normal wave gun, requiring 6 power points to fire, without the limitations as present with wave guns. for every 6 power points extra used, the dammage would be doubled. The second way is that it could be fired as a 2 mu wide beam, that would cause 1D6 dammage for ever power point, dropping 1D6 per 9 mu range (ie-6 power points=3D6 dammage at 19-27 mu, 2D6 at 28-35 mu). The third way the weapon could be used is as a direct fire weapon, causing 1D6 points of dammage per power point, but rolling to hit as a p.torp (with the same range bands). For every extra power point used, the weapon gains a +1 on the to hit roll, with a 1 a miss no matter how many power points used. This weapon would be unaffected by sheilds. The reason I`m posting this, is that it replicates the shaddow weapons used in B5 (the more power used, the longer the duration of the beam, hense the more the beam can track the target) and I have some vorlon heavy (!!!!) cruisers models (not the fleet scale) that are crying out for a BIG weapon to do them jusitist. Both these weapons would be sutable as weapons I would see a advanced race keeping hidden. Also, these weapons would require the player to state how many power points he is allocating to targeting and how many to dammage at the time of firing, before rolls. Just my idea for a superior SV weapon, totally unbalanced, and very nasty.