[FT] SML-AF Was Re: More weapon...

2 posts ยท Dec 20 2000 to Dec 22 2000

From: Brian Bell <bkb@b...>

Date: Wed, 20 Dec 2000 07:09:17 -0500

Subject: RE: [FT] SML-AF Was Re: More weapon...

I will make some humble suggestions (ignore at will).

I would remove the prohibition against fighter secondary movement, but give
the missiles a 12" secondary movement. This would allow the opposing player to
still exercise secondary movement, but the
opponent would have to abandon the attack (burning 2 endurance --
1 for the secondary movement and 1 for being attacked (combat)). But then why
would the fighter group use secondary movement? If your initial placement
placed 2 opponent fighter groups in range of your AFSM, the opponent could use
secondary movement on one or both of the fighter groups. As long as the
movement placed the fighter groups over 6mu from each other, you would have to
decide which fighter group to attack (and then use the AFSM's secondary
movement to accomplish this. When you said ALL fighter groups are attacked,
you did mean friend and foe, did you not?

Before anti-missile fire, roll to see how many missiles lock on target
and which fighter group each missile targets if there are multiple groups.
(Example 4 missiles lock on 3 on group A and 1 on group B)
Fighter groups then may conduct anti-missile fire. Each missile
that is locked on and survives anti-missile fire kills 1d6 fighters
(1/2 1d6 round up if vs. Hvy Fighters).

I would also suggest limiting the range of AFSMs to 12mu for the initial
marker placement, but allowing them to fire AFTER initial fighter movement.
Also initial placement needs to be in the arcs covered by the launcher and may
not be used if the launcher fires a Standard or ER Salvo.

-----
Brian Bell bkb@beol.net
http://www.ftsr.org/
-----

> -----Original Message-----
[snip]

> SML Ammunition: Anti-Fighter Salvo
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From: "Bell, Brian K (Contractor)" <Brian.Bell@dscc.dla.mil>
To: "Gzg-L (E-mail)" <gzg-l@csua.berkeley.edu>
Subject: [sg] Starter Group
Date: Wed, 20 Dec 2000 07:52:49 -0500
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Greetings,

I have looked and not found a suitable response.

If I decide to take the plunge and purchase some SG figures (enough for 2
sides), what combination of figures should I start with?

Common packs seem to be: A) Rifle Section (3 figs) B) Command Section (1
talking, 2 support) C) Heavy Weapon Section (1 Hvy, 2 support) D) Sniper
Section (3 figs)
E) FO/Recon (3 figs)
F) Power Armor (2 figs)

The GZG Online Catalogue http://www.gtns.net/gzg/ had a starter
pack with rulebook and 2 forces of about 16 figures.

My initial thought was 2 Rifle Sections (A), 1 Command (B), 1 Heavy Weapon
(C), and 2 Power Armor (F).

This would give me: 1 Command Team 2 Rifle Teams (4 figs)
1 Hvy Weapon Team (anti-armor or SAW)
1 Power Armor Team (4 figs).

Thoughts and suggestions encouraged.

-----
Brian Bell bkb@beol.net
-----
From - Fri Dec 22 22:00:09 2000
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From: "Bell, Brian K (Contractor)" <Brian.Bell@dscc.dla.mil>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: New Wargame Website (chance to be a critic)
Date: Wed, 20 Dec 2000 08:26:18 -0500
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> -----Original Message-----
[snip]
> > The destruction of the Mother Alien reduces the morale of every unit
[snip]

> ----------------------

While I think Beth's comment is true, it would also change the feel of the
game and make all conflicts with the aliens a "Get the Queen" scenario.
Perhaps introduce an "Alpha Queen" for the planet or space region.
Loosing a "sub-Queen" would cause a 1 level loss in confidence", but
if you get the Alpha Queen, it would drop by 3 (Alpha Queen is almost NEVER
represented on the board, just as you would not represent the commander of all
NAC forces on the board)?

If you give the aliens ECM, you could also give them distance communications
(natural radio emiters?) without telepathy.

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Thu, 21 Dec 2000 18:00:22 -0800

Subject: Re: [FT] SML-AF Was Re: More weapon...

Hi Richard,

[Excellent SML stuff snipped]

Give me a little bit to run the numbers on this, but thus far I like it alot.
My only change might be to give it a range of 12 MU instead of 6.

Overall, good work.

Schoon
From - Fri Dec 22 22:00:45 2000
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From: Allan Goodall <awg@sympatico.ca>
To: gzg-l@csua.berkeley.edu
Subject: Iain Banks' Culture in FT (was Ship Names )
Date: Thu, 21 Dec 2000 21:01:19 -0500
Organization: Haphazard at best.
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On Thu, 21 Dec 2000 16:57:49 -0800 (PST), Michael Llaneza
> <imperialdispatches@yahoo.com> wrote:

> 30 seconds later....

Unfortunately no one on that site has accumulated the Idiran ship names. I
always loved "The Hand of God 137".

Out of curiousity, has anyone attempted a conversion of Banks' Culture, et al
ships to FT? I'd love to see that done. I'd do it myself, but I've got too
many irons in the fire as it is, and it's been too long since I read any of
the books.

Allan Goodall awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex toys into a living room
full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"
From - Fri Dec 22 22:00:41 2000
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From: "Laserlight" <laserlight@quixnet.net>
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References:
<006c01c06acd$1a8d9460$a1b1893e@auser><006c01c06acd$1a8d9460$a1b1893e@au
ser><3.0.3.32.20001220224355.006a7af4@popmail.voicenet.com><3A42098D.7CD
95C18@stsci.edu> <4.2.2.20001222100438.00a3c500@pop.hba.marine.csiro.au>
Subject: Re: Ship Names (was Re: RE-Ship types names)
Date: Thu, 21 Dec 2000 19:00:24 -0800
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> >Wombat of Retribution, Potto of Destiny etc?

Nope, definitely Wombat
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Subject: Re: [FT] Rules you use, rules you ignore
Date: Thu, 21 Dec 2000 21:17:37 -0600
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Hi,Folks, We usually ignore the arc restriction. It seems silly to me in the
new system. We never use the turkey or ace rules. We usually use Cinematic, in
some backgrounds like B5, we use vector. While we don't fight to the last
ship, we call it when one or the other side is at 50% losses or time runs out
unless the game calls for a last stand. "Battle of the Line" Type stuff. I
never use needle beams or MT torpedoes, Though I thought of use them as
replacement for Nova Cannons. Standard Sensors, granted I am only using a 5' x
6' table, so thus well in
lock-on.
 As in SFB "my preferred form of electronic warfare is a phaser-1."
Rick Norman.
[quoted original message omitted]