From: Izenberg, Noam <Noam.Izenberg@j...>
Date: Fri, 28 Apr 2000 13:55:26 -0400
Subject: [FT] Simple Sensors II vs. Simple Simon Senosrs
Schoon's come up with a simple sensor ruleset I could actually think of playing with (if I didn't unfairly favor Simple Simon). What we have now are (at least) two extremely simple systems which have significantly different game effects, and from first looks, scnarios could be well served by either depending on the tastes of the players. Simple Simon Sensors (SSS) is a diceless "Information Only" sensor system, where the only thing gained or concealed by sensors is ship stats and damage. Simple Sensors II (SSII) uses dice, if minimally, and can have profound game effects beyond mere information by making ships effectively closer in or further for weapon-fire purposes. I am still biased toward the greater simplicity and smaller game impact in SSS, but could see interesting hunting scenarios using SSII.