[FT] Side-slips in cinematic question

2 posts ยท Aug 12 2003 to Aug 12 2003

From: Charles Taylor <charles.taylor@c...>

Date: Tue, 12 Aug 2003 18:22:11 +0100

Subject: [FT] Side-slips in cinematic question

Hello all,

A question:

The side-slip manoeuvre (turn, halve move, turn in opposite direction)
is a common house rule in Full Thrust, but what about asymmetric
side-slips?

Example: the following order: 2P+S, ie. to a 2 point turn to port,
followed by a 1 point turn to Starboard.

What should this mean:

a) Do a 2 point turn to port, move half current velocity, do a 1 point turn to
starboard, move the remaining halve velocity.

or

b) Do a 1-point turn to port, move halve velocity, do a 1-point turn to
port followed by a 1-point turn to starboard (i.e. no turn), complete
movement.

or

c) Treat as a 1-point turn to Port?

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 12 Aug 2003 20:18:36 +0200

Subject: Re: [FT] Side-slips in cinematic question

> Charles Taylor wrote:

> Hello all,
is
> a common house rule in Full Thrust, but what about asymmetric

Illegal. In an odd-thrust course change (1, 3, 5 etc. thrust points
spent on turning), the first course change uses half the thrust points rounded

DOWN while the second uses the rest. Side-slips are no exception to
this,
so in order to be legal your example should be a 1-point turn to port,
move
half, followed by a 2-point turn to starboard and the remaining move.
End
result is similar but not identical to a 1-point turn to starboard (you
end up with the same course but in a different location).

Regards,