Being relatively new to the list, I am wondering if anybody knows of any
ship repair rules for FT, specifically in the GZG-L archive? I have few
campaign rules from various sources on the web (I forget where) and I really
didn't really like them, but their a start.
Are there any rules for creating yard ships like the floating dry-docks
that brought the USS Cole home, or modeled on the aviation repair ships of
WW2, etc.? My idea for repair stems largely from descriptions of repair ship
in Jane's fighting ships of WW2 and from stories of building destroyers in a
week or so.
Also, are there any archived rules for UNREPing (Underway replenishment) for
FT.
thanks
Withouut doing some in-depth digging, I dont know. But here are some
links that I hope help
Indy's page
http://www.bcpl.net/~indy/full-thrust/full-thrust.html
DM's site
http://www.btinternet.com/~david.manley/wargames/fthrust/ftmain.htm
Felix's gaming page
http://www.ifelix.co.uk/art7.html
Old Starship jockey page
http://www.warpfish.com/jhan/ft/index.shtml
New
http://www.warpfish.com/jhan/ft/gzgecc/
Kirk
BSA Troop 23 Rockmart/Aragon, Ga.
GSA Troop 20718 Rockmart/Aragon, Ga.
Technical Cartoonist & Wargamer
"Millions of men have lived to fight, build palaces and boundaries, shape
destinies and societies; but the compelling force of all times has been the
force of originality and creation profoundly affecting the roots of human
spirit."
- Ansel Adams
Also:
http://home.pacific.net.au/~southernskies/fthome.htm
under the campaign systems (probably the advanced system would be more what
you want).
It is dependant on how you what to structure your strategic campaign turns.
Brendan 'Neath Southern Skies
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