From: Stephen Scothern <stephen.scothern@g...>
Date: Fri, 3 Jun 2005 11:36:15 +0100
Subject: [FT] Ship Design Fluff
There is a lot of previous discussion of the various factions ship design doctrines, but not much on why the ships look like they do. Of course, the real reason is that the sculptor thought the designs looked good - but I can't help trying to come up with PSB for the various ship configurations. E.g. 'Why do the NAC ships have those long spindly necks?' Because... 1) The weapons/sensors/drives require a long linear particle accelerator 2) To produce an offset distribution of critical systems, which causes problems for primitive targeting systems that home in on the centre of the targets mass. 3) To present an apparent weak point to draw fire while ensuring that the neck is in fact the best armoured/screened part of the ship 4) To present an apparent weak point to draw fire which is actually quite difficult to hit, so causing more shots to miss 5) The shape is for FTL 'streamlining' 6) To partition the ship into two distinct sections that can operate independently should the other be destroyed - the length of the neck is enough that one part exploding will leave the other intact (hence longer necks on bigger ships) Next: Why the Sa'Vasku are so spiky...