From: John C <john1x@h...>
Date: Thu, 14 Jan 1999 09:57:03 PST
Subject: [FT] Shields and Screens
As a part of my ongoing,
never-to-be-finished-or-even-put-into-a-playble-form, personal universe,
I've been working on ideas for Shields (as opposed to screens) for FT.
Standard screens (at least in MY Universe, and yes, the skies are awfully
pretty there) are essentially intense magnetic fields, capable of deflecting
plasma or particle beams under ideal circumstances.
Ideal, in other words, for the relatively low-tech Terrans. My
Imperials, on the other hand, have access to better, more effective,
technology. I was originally going to represent this by allowing them to use
Class 3 screens, but the current discussion shields and hardened systems has
led to an entirely different idea.
Submitted for your (dis)approval: Shield Generators. (Please forgive
the disjointed nature of these notes--this is all very impromptu.)
*****
Shield Generators are rated anywhere from 1 to 6 points; this rating is equal
to the amount of damage that the shield can absorb each turn.
ANY damage that a ship suffers from an attack is first applied to its shields,
regardless of the source of this damage.
A successful Needle Beam attack against a shielded ship will do One point of
damage to the shield.
Each point of damage that a shield stops reduces its strength by one point.
Any damage that exceeds the shield rating is applied to the ship, as normal.
Every time that a shield's rating is exceeded, the Shield Generator must
make a threshold check. If this check is failed, the generator goes
down, and must be repaired before it can function again--Damage Control
parties will be capable of these repairs.
Any shield that has a functioning Shield Generator may attempt to
regenerate its shields-this attempt occurs at the beginning of the turn,
before Orders are written.
To regenerate a shield, the player must roll one die.
1-2 One Point is recovered.
3-4 Two Points are recovered.
5-6 Three Points are recovered.
And that's it. Simple, eh?
Class one shields would be pretty useless, but the higher ratings could be
pretty effective, I think.
I can certainly see making use of directional shields, but I don't think
that I would want to be bothered with the resulting paperwork. But that's just
me. Does the basic idea seem workable, though? I'd want to
add a row of boxes to the SSD to help keep track of the current shield
strength, or perhaps just add a d6 to each shielded ship's base, but that
should be all of the extra effort that you would need.