Hi, Now that I have absorbed a great deal from the list, now I want to ask a
question. I am (hopefully) going to be a new mirror for the Unofficial SGII
web site and I want to throw an idea out to see what kind of bites I might
get.
OK, here's the idea:
I am looking to find players of both FT and SGII for interest in playing a
'campaign' of interrelated games. Plain and simple. The idea stemmed from
reading some old Traveller's Aid Society news messages that had helped to
flesh out the universe with some simple sentences. The games would be part of
an ongoing campaign with scenarios being played out by different groups. The
outcome of the battles would then effect the other games and future scenarios.
The battle may go pretty well for the NSL troops on one 'front' while the rest
of the games have been total disasters, for example. That would then lead to a
new scenario by the outstanding NSL troops being surrounded and in a position
of possible annihilation, where they must break out of the pocket or be
destroyed. The FT campaign would then be fought around the same 'campaign' and
would also effect the ground troops games based on their outcome as well.
Here is a sample that I worked up for our local game group:
The NSL are on the offensive with the FSE in danger of collapse.
The NSL
forces are using several revolutionary tactics and techniques that so far have
not held up to the normal analysis. These new techniques have lead the NSL to
triumph after triumph. Their 'blitz' of the FSE systems has been marked as
outstanding. The NSL advanced assault fleet jumps into the target system close
to the primary planet and launches their surprise assault before the local
system defense craft have been able to react to the threat.
Now, some NSL forces are on the ground and ready to fight any obstacle, but
the bulk of the NSL forces are still a few days away from jumping in system.
The reinforcements remain days out so that the main assault force can deal
with local system defenses before the bulk troop ships are exposed to the
heightened threat of SDB craft. The only problem is that the FSE had been
expecting the attack. The FSE have enlisted the aid of several other nations
to assist in diminishing the NSL's advances (thus allowing
players to play what ever type/kind of troops they happen to have...).
The assault fleet had no time to send word that the target area was still a
'hot' zone. The reinforcements arrive to find the assault fleet
fleeing/hiding in the local system with strong resistance facing them...
The troops ships either need to offload their cargo, or turn back. The FT
rules apply to get players involved with the attack/defense roll of the
ground forces. The troop ships need to either get through the picket of
defenders and land more troops, or a rescue mission would then be required to
extract the advanced forces from the planet's surface.... Meanwhile the
surface forces have their orders to capture or destroy vital
targets/installations to assist the space battles above. They are
interrelated and effect each other's next set of scenarios.
OK, so there is the basis or an example of where this can start.
This
doesn't mean that they don't need to start out this way, but it was what we
used locally. So now the tough part is finding volunteers to play the games
and return the battle reports (pictures would be good as well...)
This is open to the list for speculation and conversation,
In a message dated 98-12-05 23:34:42 EST, you write:
<< OK, so there is the basis or an example of where this can start.
This
doesn't mean that they don't need to start out this way, but it was what we
used locally. So now the tough part is finding volunteers to play the games
and return the battle reports (pictures would be good as well...)
This is open to the list for speculation and conversation,
> [quoted text omitted]
I was thinking of doing somehting like this a while back, but I think I'd
rather play in your campaign. :-) My only problem is that my vict. .
.err opponent is working basically a mirror image of my shift, so it'd be kind
of
difficult for us to play any large games on a regular basis. :-( If
you've got
some skirmishes between destroyer/light cruiser squadrons in mind we
might be able to work something out.
Don
This sounds like fun. Tell me more.
JimC travmind@hotmail.com
----Original Message Follows----
From: "Scott Spieker" <scspieker@ncweb.com>
To: <gzg-l@CSUA.Berkeley.EDU>
Subject: [FT]&[SGII] Campaign interests?
Date: Sat, 5 Dec 1998 23:38:02 -0500
Reply-To: gzg-l@CSUA.Berkeley.EDU
Hi, Now that I have absorbed a great deal from the list, now I want to ask a
question. I am (hopefully) going to be a new mirror for the Unofficial SGII
web site and I want to throw an idea out to see what kind of bites I might
get.
OK, here's the idea:
I am looking to find players of both FT and SGII for interest in
playing a 'campaign' of interrelated games. Plain and simple. The idea stemmed
from reading some old Traveller's Aid Society news messages that had helped to
flesh out the universe with some simple sentences. The games would be part of
an ongoing campaign with scenarios being played out by different groups. The
outcome of the battles would then effect the other games and future scenarios.
The battle may go pretty well for the NSL troops on one 'front' while the rest
of the games have been total disasters, for example. That would then lead to a
new scenario by the outstanding NSL troops being surrounded and in a position
of possible annihilation, where they must break out of the pocket or be
destroyed. The FT campaign would then be fought around the same 'campaign' and
would also effect the ground troops games based on their outcome as well.
Here is a sample that I worked up for our local game group:
The NSL are on the offensive with the FSE in danger of collapse.
The
NSL forces are using several revolutionary tactics and techniques that so far
have not held up to the normal analysis. These new techniques have lead the
NSL to triumph after triumph. Their 'blitz' of the FSE systems has been marked
as outstanding. The NSL advanced assault fleet jumps into the target system
close to the primary planet and launches their surprise assault before the
local system defense craft have been able to react to the threat.
Now, some NSL forces are on the ground and ready to fight any obstacle, but
the bulk of the NSL forces are still a few days away from jumping in system.
The reinforcements remain days out so that the main assault force can deal
with local system defenses before the bulk troop ships are exposed to the
heightened threat of SDB craft. The only problem is that the FSE had been
expecting the attack. The FSE have enlisted the aid of several other nations
to assist in diminishing the NSL's advances (thus allowing
players to play what ever type/kind of troops they happen to have...).
The assault fleet had no time to send word that the target area was still a
'hot' zone. The reinforcements arrive to find the assault fleet
fleeing/hiding in the local system with strong resistance facing them...
The troops ships either need to offload their cargo, or turn back. The FT
rules apply to get players involved with the attack/defense roll of the
ground forces. The troop ships need to either get through the picket of
defenders and land more troops, or a rescue mission would then be required to
extract the advanced forces from the planet's surface.... Meanwhile the
surface forces have their orders to capture or destroy vital
targets/installations to assist the space battles above. They are
interrelated and effect each other's next set of scenarios.
OK, so there is the basis or an example of where this can start.
This
doesn't mean that they don't need to start out this way, but it was what
we used locally. So now the tough part is finding volunteers to play the games
and return the battle reports (pictures would be good as well...)
This is open to the list for speculation and conversation,
jim spake thusly upon matters weighty:
I too find this an interesting idea. Have groups setup scenarios in
conjunction with a master coordinator, and return battle results and pictures.
Interesting idea. Say on MacDuff....
Tom.
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