From: Denny Graver <den_den_den@t...>
Date: Mon, 11 Jan 1999 00:04:40 -0000
Subject: [FT] Sensors (Was Re: Big Beams was: Re: [FT] SMLs, Type 3 & Tactics) Snip before forwarding ;:)
Excuse the big title but I > theoretical max range of 72 mu, a Class-16 192 mu - but the standard This is something I'm looking at at the moment. The tactical intelligence section from SFB will be my main source of inspiration, I think, but here are some random thoughts/possibilities for FT without SFB infulence :) LR Sensors Mass 2 Cost 6 (FT/MT & FB) Doubles the detection range to 72" for Civilian craft, and 108" for Military. Option 2 Treat sensors as weapons. All ships now add basic sensors on the SSD and add two boxes to the icon just like mines in FT or energy mines in EFSB. When using sensors to scan other ships, roll dice according to type of sensors: 18" 36" 72" 104" Basic sensors 2d6 1d6 Enhanced sensors 3d6 2d6 1d6 Superior Sensors 4d6 3d6 2d6 1d6 "Damage" scored against a ship is compared to the DP of the ship scanned. This is compared to the following chart. All damage is cumulative (perhaps erased if the ship suffers a threshold roll critical), The targeted ship counts as screened if only one sensor box is active (one crossed off per hit) and effect is shifted up a level if the defending ship has ECM. Less than 1/2 No information up to x1 Mass/TMF only and whether Mil or Civilian up to x2 Mass, Drives, Screens, Structure up to x3 Data on all onboard systems (Show your opponent an undamaged SSD) x4 As above but all ship details including damage (the actual SSD), plus reveal details of cargo if appropriate, ie. "Captain I'm picking up at least 200 separate life form readings", or "The ship is carrying a large quantity of Denundium.", etc. As I said earlier, this lot is off the top of my head, but if it starts any balls rolling I am sure we'll end up with better rules.:]