[FT] Sensors (Option 2)

4 posts ยท Jan 11 1999 to Jan 13 1999

From: Denny Graver <den_den_den@t...>

Date: Mon, 11 Jan 1999 16:13:41 -0000

Subject: Re: [FT] Sensors (Option 2)

From: Jon Davis <davis@albany.net>
To: gzg-l@CSUA.Berkeley.EDU <gzg-l@CSUA.Berkeley.EDU>
Date: 11 January 1999 01:43
Subject: Re: [FT] Sensors
<SNIP>
> A few comments:

True, but I thought to include a smaller one for favorable sensor detection,
then thought that if we up the max detection range, it would facilitate long
range weaponry and extend the existing ranges.

Revised thought:

Basic	     36"      1d6
Enhanced     54"      2d6
Superior     72"      3d6

would work better on reflection.

> Sensor "hits" need to be resolved in a single turn without having to

Doh! (slaps forehead). Absolutely correct. Keep it simple, I'm all for that
:]

> Jon

Thanks for the input (and those damn fine spreadsheets!)

[quoted original message omitted]

From: -MWS- <Hauptman@c...>

Date: Mon, 11 Jan 1999 13:56:53 -0500 (EST)

Subject: Re: [FT] Sensors (Option 2)

> On Mon, 11 Jan 1999, Denny Graver wrote:
[snip]
> Revised thought:

One way of merging this proposal with the old ranges is to make the sensor
rolls act even more like beam fire, by allowing them extended range at the
expense of detection:

Passive:    range 36"
Basic: range 54" [1d6]
Enhanced:   range 54" [2d6], range 72" [1d6]
Superior:   range 54" [3d6], range 72" [2d6], range 90" [1d6]

[snip]
> If you rolled for sensors as beam weapons with rerolls added and

Along with this other KISS suggestion, it should work rather nicely.:)

From: Samuel Reynolds <reynol@p...>

Date: Tue, 12 Jan 1999 22:38:04 -0700

Subject: Re: [FT] Sensors (Option 2)

> On Mon, 11 Jan 1999, Denny Graver wrote:

(Without looking up existing sensor ranges...) It'd be easier to remember if
you used Nx24 inches, and it would have only a minor effect on active sensor
ranges:
Passive:     range 24" (1x)
Basic: range 48" (2x) [1d6]
Enhanced:    range 48" (2x) [2d6], range 72" (3x) [1d6]
Superior:    range 48" (2x) [3d6], range 72" (3x) [2d6], range 96" (4x)
[1d6]
Or Passive could remain at 36" (1.5x), while the others became Nx24.

- Sam

From: Phillip E. Pournelle <pepourne@n...>

Date: Wed, 13 Jan 1999 12:14:32 -0800

Subject: Re: [FT] Sensors (Option 2)

> At 10:38 PM 1/12/1999 -0700, you wrote:
[1d6]
> Or Passive could remain at 36" (1.5x), while the others became Nx24.

The competition should also be different. Stealth systems take up 5% of mass
per level (die) and cost 4*mass. ECM systems take up 1 Mass per unit of self
protection while area ECM systems take up 2 Mass per unit.
        Roll off of sensor versus stealth/ECM.  Roll dice for sensor as
beams.
Beat the level of stealth/ECM active on the target ship to gain a lock.
Threashold starts at 0.
        +1 per level of stealth
        +1 per unit of ECM in area
        -1 per 50 Mass of target.

Beat by: 1 targeting and speed data 2 mass and acceleration 3 original class
configuration data (if seen before) 4 current configuration data

Gort, Klaatu barada nikto!