Since I am on an ST kick using FT,am wondering what scenarios others have used
for FT in ST universe (any era.) Please post
ideas,links,scenarios,AAR's...whatever. Am looking for ideas for more
scenarios and campaigns and have been trying to look at all the info I can.
Some sources used so far: SFB and FASA Trek scenarios FT and BFG scenario
generators GZG archives net sourcebooks for Trek
Would like to hear anything anyone has to say on this......thanks again.
From: "Mark & Staci Drake" <markandstaci@charter.net>
> Since I am on an ST kick using FT,am wondering what scenarios others
On excellent scenario, especially for teaching the game to newbies, is
a re-fight of River Plate.
Well, there was this one scenario I ran, with 3 novice and 1 experinced player
involving a Klingon force of 2 D7's, and a Fed force of 1 Constitution class
and a Miranda class which went extremely well.
Set up.
Table/playing area approx 6x4 ft
Forces enter on opposite sides of the 4ft edge.
Klingons, 2 D7 Feds, 1 Con, 1 Miranda
Each ship carries 4 shuttles capable of carrying 1 party of upto 8 personnel
each. Planet in middle, M class. Only due to some wierd atmospheric effects
transportes cannot operate through or in the planets atmosphere. Communicators
and weapons function as normal in space and on the planet, but weapons cannot
be fired from space into the planets atmosphere (those strange effects again).
Objective for both sides; The planet is believed to be the last resting place
of Captain Kirk's Toupee. Star Fleet want it for their Museum in San
Fransisco, the Klingons want it to mount as a trophy in the Imperial Hall.
The first side to retrieve the toupee and escape off the playing area is the
winner.
Shuttles take one turn to fly from high orbit to low altitude whee they can
then commence a search pattern. For each shuttle roll 1d6 per turn of
searching, on a score of 5 or 6 the toupee is located. For some reason the
toupee must be extracted from its hiding place on foot, therefore the shuttle
land and a search party sent out. Roll 1d6 per search party per
turn, on a 4+ they find and retrieve the toupee. Both sides may monitor
each others communications, when one side discovers the toupee it will take
all remaining shuttles d3 turns to converge on the area. Shuttle dog fights,
strafe runs and ground party combat may be settled with whatever rules the
players wish.
When first played the Feds accelerated towards the planet at max thrust,
launched all 8 shuttles, then backed off out of the way. The Fed shuttles
reached the planet in 1 turn, descended to low altitude and began their sweep.
The Klingons approached more cautiously and enetered orbit before launching
their shuttles. Of the 8 fed shuttles 1 quickly located the area the toupee
was in and it, plus another, flew there as fast as they could. The remaining 6
fed shuttles flew up and intercepted the kilngon shuttles. After a short sharp
furball all 6 of the fed and 4 of the klingon shulltes were destroyed.
Foolishly the feds elected to park up their remaing two shuttles and send out
all personnel to look for the toupee. The 4 klingon shuttles then arrived,
strafed the two shuttles and the landing partiers before 3 of the 4 landed and
discourged their own landing parties, the 4th remained above on CAP. The
klingons then dispapeared into the undergrowth looking for the toupee, and
killing or capturing all the remaining fed personnel. Well, all
but one. At this point, the one remaining red-shirt crept out from
behind a rock and nipped into one of the klingon shuttles, started it up and
shot up into the sky, the Klingon shuttle on CAP was taken by suprise and
downed. The intrepid red shirt then used the klingons shuttle to destroy the
three remaing shuttles and take out the klingon landing parties. He then
landed, retrieved the toupee and took off again.
Meanwhile, in space the various heavy units had been monitoring the
shannanigins below. The fed ships altered course and headed into towards the
planet, the klingon vessels turned to engage, at which point the shuttle shot
up from the planet and broke orbit, right in front of one of the
D-7's!
Thankfully for the feds the Miranda opened fire and hit with all weapons on
the D-7 crippling it. The Miranda then beamed the crewman and wig from
the shuttle, joined up with the Constitution and together made their escape.
It was a fun game, and got the three novices hooked on Full Thrust.
Regards,