From: Donald Hosford <hosford.donald@a...>
Date: Wed, 03 Nov 1999 03:11:57 -0500
Subject: [FT]Scenario Question
My friend has desided to try a game of FT. On that thought, we came up with a few ideas for a scenario: Scenario: Convoy escort gets jumped. Game System: FT-FB Forces: 2 Player A: Space Patrol Units: A dozen or so freighters. And a handfull of ships destroyer and smaller. Goal: Get as many of the freighters off of the map before they get flattened. Player B: Local Space Pirate Band Units: Several pirate ships. Goal: Cripple as many freighters as possible before they get away. Special Rules: Pirate Q-ship. We have been playing with the idea of maybe allowing the pirate player to include one Q-ship amongst the freighters. How to do this? Background: This is taking place in a pirate infested frontier sector. The convoy is passing through a system on its way else-where when the pirates jump them. Notes: We haven't yet desided on force sizes or compositions. Any ideas? Problem 1: The Pirate fleet -- My friend has desided to be the pirate player, and is designing his ships. Should there be a limit to how big or what type of weapons are allowed to him? (He has already designed a destroyer with a class-4 beam weapon...It doesn't have much, but it does have the class 4...ouch.) Problem 2: Freighter capture -- How does the pirate capture the freighters? Is it reasonable to allow the pirates to have tractor beams? Or does he use some kind of "aimed shots"?