[FT] Scenario/One-Offs victory points

7 posts ยท Jul 25 2000 to Jul 26 2000

From: Brian Bell <bkb@b...>

Date: Tue, 25 Jul 2000 11:09:26 -0400

Subject: [FT] Scenario/One-Offs victory points

When I ran the Cygnus Fleet Proving Exercise (PBeM), I divided the cost of the
ship by the number of damage points to get victory points. This worked well,
but was awakward and required more calculation in bookkeeping than I cared
for.

Then I saw that someone was using crew factors for victory points. This worked
well and was simple to keep track of. Unfortunatly, it can't be used with the
SV (no crew factors).

I want to set victory/loss conditions so that a fleet will break off
when it reaches a specific level. So victory points that are calculated at the
end do not meet my need.

What else is used?

Ships Destroyed. Does not take into account the value of the ships (is a scout
equal to a SDN?). Also, only credits ships that are destroyed (no credit for
damage).

Hull Boxes. This can vary on how a ship is constructed. It does not truely
represent the value of the ship. (a CE and BC can have the same number of
damage points). Also SV use up hull boxes for drones and pods. Do you count
these? If so, the SV works toward loosing every time it uses one. If not,
there is no way to gain victory points from the used boxes, so the value of
the SV is lower than should be.

Damage Points. This can vary on how a ship is constructed. It does not truely
represent the value of the ship. (a CE and BC can have the same number of
damage points). And many SV will produce less victory points than they should
due to using biomass.

Mass. Again, you either have to count the whole ship ro divide it into damage
points or hull points. (See above comments).

Cost. Again, you either have to count the whole ship ro divide it into damage
points or hull points. (See above comments).

With capture the flag/destroy the bismark scenarios, it is easier as
there
is a win/loose goal unrelated to the damage of each individual ship in
the fleet.

From: Michael Sarno <msarno@p...>

Date: Tue, 25 Jul 2000 11:19:00 -0400

Subject: Re: [FT] Scenario/One-Offs victory points

Hi, Brian.

> "Bell, Brian K" wrote:

> I want to set victory/loss conditions so that a fleet will break off

What did you think of the system I used for "King of the Mountain" at
GZG-ECC III?  The fleets were forced to break off when they had taken
damage equal to half the number of ships, half the number of total damage
boxes, or half the point value of the fleet.

-Mike

From: Brian Bell <bkb@b...>

Date: Tue, 25 Jul 2000 11:29:20 -0400

Subject: RE: [FT] Scenario/One-Offs victory points

For SV would you count the biomass used for drones/pods? If not, how do
you
determine what is 1/2? 1/2 of original? 1/2 of what's not used by
drones/pods?

How did you calculate point cost loss? Whole ships? Cost divided by damage
boxes? Cost divided by damage rows? If divided into damage boxes/rows,
do
you count biomass used by drones/pods?

-----
Brian Bell bkb@beol.net
-----

> -----Original Message-----
at
> GZG-ECC III? The fleets were forced to break off when they had taken

From: Michael Sarno <msarno@p...>

Date: Tue, 25 Jul 2000 11:50:23 -0400

Subject: Re: [FT] Scenario/One-Offs victory points

> "Bell, Brian K" wrote:

> For SV would you count the biomass used for drones/pods?

I would.

> How did you calculate point cost loss? Whole ships? Cost divided by

In the KotM scenario, I only counted cost when a ship was destroyed.

-Mike

> > -----Original Message-----

From: Laserlight <laserlight@q...>

Date: Tue, 25 Jul 2000 12:16:01 -0400

Subject: Re: [FT] Scenario/One-Offs victory points

> Hull Boxes.

I'd prefer the first row of hull to be 10% of NPV, 2nd row 20%, 3rd row 30%,
4th row 40%. Thus you get more benefit from killing one ship than you
would from scratching four--which is, IMO, the way it should be.

This doesn't account for expendable munitions like SM and fighters, of course.
I'd say you should treat biomass boxes the same way you'd treat SM
expenditure--whatever that may be--but if the SV ship is killed, all the
hull boxes are considered to have been lost by fire.

Let's see how this works. The SV have a BC class which is Mass 100, NPV
326, hull boxes 7/6/6/6.
First row is 33 pts, second 65, third 98, fourth 130. Thus each box of the
third row is worth 98/6= 16 points if destroyed by fire, perhaps 3
points if consumed as biomass and the ship survives.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 25 Jul 2000 18:54:06 +0200

Subject: Re: [FT] Scenario/One-Offs victory points

> Bell, Brian K wrote:

> When I ran the Cygnus Fleet Proving Exercise (PBeM), I divided the

In spite of its awkwardness and its problems when facing the SV, it is
probably the best I've seen so far.

> Then I saw that someone was using crew factors for victory points.

Brendan Pratt and the rest of the CanCon crew, I believe.

> This worked well and was simple to keep track of. Unfortunatly, it

It doesn't work well with Kra'Vak or Phalons either, since they have a higher
cost per crew factor than humans. Look at the number of crew factors in the
various GenCon UK Fleet Action fleets (all nominally 1500 pts), for example:

PHC: 23, 23, 22 KV: 19, 20, 20 NSL: 24, 26, 26, 23 NAC: 24, 26, 26, 24 FSE:
25, 24, 25, 27 ESU: 25, 25, 25, 24

The main reason the Phalon CF totals are higher than those of the KV is that
more Phalon FB2 ships are "just over" a CF threshold, while more KV ships have
TMFs that are an exact multiple of 20 (which minimizes the CF total of the
fleet).

The "crew factor" system also penalises fleet with lots of small cheap ships,
though given that Brendan Pratt is one of the foremost proponents of the BJ
tactics that may be an intentional feature <g>

Regards,

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 26 Jul 2000 10:12:22 +1000

Subject: RE: [FT] Scenario/One-Offs victory points

Actually, it was me for the ConQuest FT tourney. This also took into account
fighters, as each squadron counted as 1 CF.
The 15-20% lower KV crew factors could be a problem, but getting them
with the higher hull component would tend to even things out a little.

http://home.pacific.net.au/~southernskies/ft/conquest.htm
The colours seem to be a bit off at the moment, but it's legible.

Neath Southern Skies - http://home.pacific.net.au/~southernskies/
[Pirates] Dame Captain Washalot
[DitD] Captain Puppilier

> -----Original Message-----