FT scenario

2 posts ยท May 18 1999 to Mar 7 2000

From: Laserlight <laserlight@q...>

Date: Mon, 17 May 1999 23:10:38 -0400

Subject: FT scenario

I am writing a scenario which requires limited information one
player--preferably both.  I'm unable to muster the needed schizophrenia
to test it myself (no other FT players I can find in this area). Thus I'd like
volunteers to try it and provide feedback. Note: I'm not offering to referee a
game, just to provide the situation. If you are getting briefing
info for your opponent as well as yourself (eg only one e-mail), you
must play the PAU side. If you want the briefing details, reply off list to
laserlight@cwix.com

> Basic Situation<<

KraVak: one Hunter class raider, revised to FTFB by lowering Thrust to
6.
RG1's each cover 2 arcs, RG3's cover fore arc only. Starting position anywhere
on or "west" of x coordinate 10.

Pan African: 1 Huron, 1 Ticonderoga.  3 medium-sized merchantmen.
Merchantmen start within 12MU of 50/24 heading 3.  Warships may start
anywhere to "east" of x coordinate 20.

All ships may have initial speeds up to 2 times their Thrust.

The KraVak have been chasing the PAU convoy and is finally reaching weapons
range. PAU engineers have been frantically working on their FTL drives, trying
to get ready for the next Jump cycle. The warships may Jump any time they
wish; the merchantmen have to roll a 6 on1d to bring their drive on line,
starting turn 5.

From: Jeff Nelson <Jeff_Nelson@t...>

Date: Mon, 06 Mar 2000 17:02:45 -0800

Subject: Re: FT scenario

FT isn't my game, but I found this scenario generator at "The Wayfarer Online"
    http://www.thewayfareronline.com/html/main.cgi?sub=21
I don't know how to judge it's effectiveness: caveat emptor!