From: Beth Fulton <beth.fulton@m...>
Date: Sat, 12 May 2001 13:40:32 +1000
Subject: Re: [FT] Savasku Pods (long)
G'day guys, Shawn said (and David said pretty much the same thing): > We found that the mass cost progression Don't forget that the SV have to buy massive power generators to get that range too. Though admittedly they can divert the energy into movement instead, something the humans can't. OK using the 9" range bands for the SV you could have an SV megaship that looked like the following (hopefully my math holds up through this) TMF: 60 NPV:1997 Biomass: 67 Main Drive FTL Power Generators: 448 (4x112) Stingers: 4 Spicules: 1 Cortex Node:4 So this gives range-power table of Range PP per D6 Dice 0-9 1 448 9-18 2 224 18-27 4 112 27-36 8 56 36-45 16 28 45-54 32 14 54-63 64 7 63-72 128 3 72-81 256 1 In comparison a similar human ship could be TMF: 587 NPV: 2197 Hull: 67 Main Drive: 1 FTL Class 7 (1-arc) Class 6 (1-arc) 2xClass 5 (1-arc) 20xClass 4 (1-arc) 6xClass 3 (1-arc) 50xClass 2 (3-arc) 15xClass 1 (6-arc) PDS 4xFC And its range-power table is Range Dice 0-12 236 12-24 141 24-36 61 36-48 31 48-60 7 60-72 3 72-84 1 OK this doesn't have the same capability for speed as the SV ship, but seeings as you have equal range you don't need to chase, just sit in place and spin should do it. So all up you have roughly the same weapons capability (so long as you can stay out of 9"), same hull, but the human does cost about 10% more. If we pick up on the suggestion about restricting the mass which can be used up in power generators to 30% then you get the following SV and human ships: SV: TMF: 660 NPV: 1993 Biomass: 200 Carapace: 119 Main Drive FTL Power Generators:198 (2x50,2x49) Stingers: 4 Spicules: 1 Cortex Node: 2 Range-power table becomes Range PP per D6 Dice 0-9 1 198 9-18 2 99 18-27 4 49 27-36 8 24 36-45 16 12 45-54 32 6 54-63 64 3 63-72 128 1 Human: TMF: 600 NPV: 2090 Hull: 210 Armour: 14 Main Drive 1 FTL Class 6 (1-arc) 2xClass 5 (1-arc) 5xClass 4 (1-arc) 8xClass 3 (1-arc) 60xClass 2 (3-arc) 25xClass 1 (6-arc) PDS 4xFC Range-power table becomes Range Dice 0-12 205 12-24 104 24-36 28 36-48 12 48-60 4 60-72 1 So this time round the human only costs 5% more, but it also only has 70% of the damage soak capability, so not a perfect solution probably. So there's obviously some discrepancy and whether luck would compensate or not is up for debate (e.g. SV can lose stuff quick as only 4 stingers and once power generators start going down they crumple pretty fast and will find it much harder to repair and fight simultaneously). Just out of interest for the same 2000 pts you could by about 45 frigates armed with 4 class 1s or 2 MT missiles or an extended range SMR each... or a carrier with 28 squadrons of fast fighters. A problem with "mega-SV" probably still exists, but I reckon its not so much of an issue even if you only step from 12" to 9" range bands, then again I haven't tried the ships above out in a game so maybe I'd have a different story to tell then (will try it out soon hopefully). Cheers