From: Izenberg, Noam <Noam.Izenberg@j...>
Date: Wed, 6 Dec 2000 17:11:52 -0500
Subject: RE: [FT] Salvo Missile (and Fighter) Range
Drom Brian: > Attack Velocity is figured from launching ship's Basically yes, though in the revision I sent in reply to Beth, I simplified the missile speef component to be total distance from launch point to target, and attack vector to be the line from launch point to target coordinate (or center post). > I think that you need step 1.5: I don't think it's needed with the revision. > In #2, is the clockface from the target's facing, the It's meant to be the Target's heading. This is the same as its facing in cinematic, but not necesarily in vector. > This seems to break if the salvo is overshot It won't with the revision. The Slavo has to close the distance back to the target to attack, so the net vector is simply to the target from the launch point. > Perhaps it should be: I think this works well. My way might be better for cinematic, since you can determine it just by looking at the figures, but this may do better for vector. > I would suggest using absolute value of Attack Velocity Agreed, rare as the case may be. > Your method solves the chase problem, but adds a new True to a point. In fact, it encourages ships to charge into missile barages rather than peel off to increase the missile AV. It also encourages SML ships to avoid the head-on attack. I don't know if this truly limits speed, but it does probably force different maneuvering. I don't know if either of these count as problems rather than an impetus for new tactics.