FT: Sa'Vasku for the FB -- LONG

1 posts ยท Nov 19 1998

From: Imre A. Szabo <ias@s...>

Date: Thu, 19 Nov 1998 16:02:31 -0500

Subject: FT: Sa'Vasku for the FB -- LONG

Here are a few ideas for the Sa'Vasku...

Ships: Use MT rules, but with the following exceptions. Cost, 4 points per
mass. Drone capability, 25% of a bioship's power factors can be replaced with
drone storage. This is the physical space need to store 6
drones, cargo, etc.  Bio-ships without this ability can not generate
drones. The PF's replaced by drone storage don't count for capacitors, but do
count for FTL jumps, movement, etc.

In campaign games, bioships regenerate damage at a rate of one box per current
power factors per strategic turn. Bioships never need supply. Bio ships are
"grown." Bioship grow at a rate of 10 mass per strategic turn. Note that fully
grown bioships can grow larger, but they must spend one strategic turn doing
nothing but cocooning themselves. The cocoon costs zero points. Then the
bioship can grow 10 mass per strategic turn. They can emerge from the cocoon
at any time, but don't grow that turn. Bioships with drone storage can carry
cargo. In Stellar Conquest, I suggest 1 population unit or 20 industrial
points per drone storage point.

Drone Pods: The only changes from MT are, they cost 4 points of power each,
special drones can be constructed during a battle, they cost as many extra
power points as those option cost regular points. All drones at start are
standard. Drones Pods are notorious for kamikaze attacks; they can ram enemy
ships at any time and do 1d6 damage each, being
destroyed in the process.  Heavy drone pods do 1d6+1 damage each.

BioSpaceStations: They are built just like bioships, but have only positional
thrusters. They can rotate, but not move. The cost of increasing or decreasing
rotation by 60 degrees equals the cost of 1 point of thrust for a bioship with
the same mass. BioSpaceStations can have upto 50% of thier power factors in
drone storage. They also have 1 point of armor for every 10 mass.
BioSpaceStations can have more then module, one core module and several
smaller modules. The total mass of all smaller modules can not be greater then
the mass of the core module. Each module is treated as an individual unit, but
they can share power. They can double the ammount of power some module have by
transfering it from others. Note that this can double the regeneration rate
for biospacestations.