We were having a discussion about possible tactics since we are
going to do an e-mail game and my perl script auto-sizes the
map for ftmap. He was suggestion speed 10 ships with class V beams.
That brought up repair rules, can you repair hull in combat? I don't see
anything that says you can't. Repair kind of makes these sniping ships
pointless against anything of decent size. This also brings up the quesion,
can you repair armour in combat?
> Roger wrote:
No. Hull and armor cannot be repaired during combat. I believe this is
mentioned under damage control in both More Thrust and the Fleet Book. Any
internal systems that were damaged by hits from weapons other than a needle
weapon can be repaired during combat. All other damage is assumed to require
drydock.
Mike
> We were having a discussion about possible tactics since we are
No, and no. Repairing of systems by DC teams mainly represents
re-routing
damaged control and power runs, hurriedly replacing electronics modules and
generally trying to patch things up with chewing gum, baling wire and lots of
duct tape. They might be able to patch smaller holes in the hull to restore
pressure integrity to vital areas, but they probably couldn't restore the
structural strength lost and certainly aren't up to replacing
big chunks of hull or armour - that is what you need the mobile
spacedocks in the fleet train for....
[Semi-OT: read Elizabeth Moon's "Once a Hero" for some rather nice
descriptions/ideas on DSRVs (Deep Space Repair Vessels)].
Definately not to both. I think it might be mentioned in passing *somewhere*
in one of the rulebooks. Damage control covers running extra cable, getting
new crew to a weapon,
sealing bulkheads etc. The timescale for FT is about 15 mins/turn,
which is not long enough to put on a new section of hull plate.
Would you want to go outside the hull of a ship maneuvering at multiple Gs,
firing weapons and being fired at?
Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander
> -----Original Message-----
Brendan said:
> Would you want to go outside the hull of a ship maneuvering at
Somehow I just can't imagine wanting to do that. Send Gilligan.
Bill not the skipper of the S. S. Minnow
> That brought up repair rules, can you repair hull in combat?
I don't believe so, DCPs can work on systems that have failed thresholds, but
not structural damage.
> On Thu, 10 Feb 2000, Ground Zero Games wrote:
> No, and no. Repairing of systems by DC teams mainly represents
If you ever take a tour of a WWII battle ship, you will note (if attentive and
observant) the vast amount of damage control items all over the ship
corrodors. Namely things like 3 and 4 conductor cable, firehoses, sand, spare
parts, compressors, welding gear, etc.
Second reply to Roger:
> >That brought up repair rules, can you repair hull in combat?
MT p. 6: "Note that Damage Control parties may NOT attempt to repair
structural hull damage (ie: lost Damage Points),..."
FB1 doesn't contradict this, so it is still [official].
Regards,
In a message dated 2/10/00 4:06:09 PM Central Standard Time, jon@gzg.com
writes:
<< [Semi-OT: read Elizabeth Moon's "Once a Hero" for some rather nice
descriptions/ideas on DSRVs (Deep Space Repair Vessels)].
> [quoted text omitted]
Just finished it! Great book, with some very good descriptions of just how big
one of those would be! AFAIR, it held 25,000 personnel!
John
> << [Semi-OT: read Elizabeth Moon's "Once a Hero" for some
Which makes the idea of capturing it with, IIRC, 30 commandos, a little hard
to swallow. But it's still a good book.