G'day guys,
I have a feeling I've asked this before, but my memory not being what it
used to be (aw hell who am I kidding it was never grand), I'm gonna ask again.
a) What movement system do you play? b) How long do you games last? c) How
damaged are the ships at the end and how quickly do they fall along the way?
Its fairly obviously (based on relative opinions, tactics, ideas of acceptable
loses etc) that vector is quite of often short and bloody compared to
cinematic. I was just wondering how big the difference is though.
For instance we play vector, the games last about 3-6 turns mostly and
most ships are pretty fragged at the end (quite often there's only a handful
left at all).
If you don't want to clog up the list (not that its overly full lately),
email me at beth.fulton@marine.csiro.au and I'll collate the results and
get back to you.
Thanks
Beth
> a) What movement system do you play?
Using the Islamic Federation ships, vector movement. Battles
usually last 2-3 turns after we get within range, and it's
bloody. Either I hit with lots of SMRs (in which case the enemy usually is
looking quite ill) or I miss but am out of range (in which case I bravely run
away) or I miss and am in range of return fire ("think of it as evolution in
action").
I think it would last longer if I played normal ships, and my
impression is cinematic usually lasts 6-10 turns.
a. cinematic
b. 6-10 turns depending on armament and general incompetence of
movement. c. most light ships are vapour and my heavies are usually around
40-60%
damage. My losses have a habit of doubling every turn once the first ship
pops. (The reverse of my WH40K battles, my army halves every turn...)
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[Pirates] Dame Captain Washalot
[NPJB] Absorbent Sponge Sheesh'Ka'Baab
> -----Original Message-----
a) Movement: Vector
b) Game Length: 4-10 Turns (2-3 of combat)
c) Ship damage at end: Very.
d) Floating/Fixed Tables: Floating Tables (this is a fairly recient
change for our group).
We tend to move a a a fair rate of speed (not Oerjan speeds, but...). We
tend to have waves, charges, side-swipes rather than close and sit in
range. We don't have a hard disengage rule, but usually do so when damage is
done
to the 4th row or crits have reduced the ship to combat-ineffective.
We also tend to keep fleet formation, so if one ship is in range,
usually 4+
ships are in range. We also tend to pick on one or two ships at a time. Both
of these increase the leathality of the exchange. (And decrease the time it
takes to complete a game turn).
-----
Brian Bell bkb@beol.net
-----
> -----Original Message-----
> Beth wrote:
> a) What movement system do you play?
Mostly Cinematic; sometimes Vector, occasionally both in the same battle.
Usually on a large (and floating) table.
> b) How long do you games last?
Depends a lot on the forces involved. 7-10 turns is common in
Cinematic, but I've seen battles ending after 3 turns and some that
went on for 20+ turns (...high-thrust ships with limited fire arcs
fighting each other...). The first shots are usually fired in turn 3 or
4.
In Vector, battles are either very short (<6 turns) or very long (>15
turns) depending on how the fleets maneuver :-/
> c) How damaged are the ships at the end and how quickly do they fall
Depends on what they are, and what the enemy is. The losing fleet
usually takes very heavy losses - early cripples (usually cruisers or
light capitals) often manage to break off and retreat into hyper
independently, but the rest are usually destroyed or captured before they get
a chance to withdraw.
The winners can take anything from some blackened paintwork and buckled
armour plates to near-total losses. It all depends on the weapons and
tactics used - a plattitude, I know, but it's true <shrug>
Regards,
> Beth Fulton wrote:
Heh. I remember someone asking something like this before. Don't remember if
it was you or someone else, or you disguised as someone else.
> a) What movement system do you play?
Usually cinematic, with a smattering of vector. Almost always a floating map,
and more often than not on a floor of a room (clearing out as many
tables, chairs, etc that we can ;-). Otherwise on as large a table as we
can get.
> b) How long do you games last?
*Generally* the cinematic battles last 6-10 turns. The longest one in
recent memory went 13 turns (and due to a number of other factors, took all
night
:-/ ). I'd say ~2-3 hours on average.
> c) How damaged are the ships at the end and how quickly do they fall
Now that I don't remember very well. I'd have to consult my notes, which are
currently scattered to the 4 winds (including the recycling can for
many of the earlier battles - and if they weren't translated to
electronic format like all the playtest battles I did were, then they're lost)
Mk
We mostly play with vector and the games are very short and usually very
bloody. I recent game with floating edges involved 3000 per side, with five
people playing. The Human/Kra'Vak/Eldar(adapted from BFG) slaughtered
the Phalons.
However, as we are about to begin a campaign, I think that people will be a
lot more conservative about how they move and fire as we start the campaign
and replacing SDN's becomes a lot more costly.
Has anyone played a campaign with vector? I would be interested to know how
the games turned out.
G'day Corey,
> Has anyone played a campaign with vector?
We've played one fairly successful one so far. Build times were long
(literally months for SDNs) so you tended to be very careful. We saw a fair
few recon games where you only hung round long enough to get sensor locks on
the opponent and then bugged out. Another thing that became prevalent
amongst the sides doing well was to try and capture not destroy large ships
(much easier to repair than build) so you saw more sniping and boarding
actions. Basically those that tried to fight as they usually do (swing in do
lots of damage etc) paid in the long run.
Cheers
Beth